Torque3D/Templates/BaseGame/game/data/StaticShapeTest/Shapes/materials.cs
Areloch d1308c3aba Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00

24 lines
796 B
C#

singleton Material(Grid_512_Orange)
{
mapTo = "Grid_512_orange";
diffuseColor[0] = "0.8 0.8 0.8 1";
diffuseMap[0] = "tools/base/images/512_orange.png";
specular[0] = "0.8 0.8 0.8 1";
specularPower[0] = "0.25";
specularStrength[0] = "25";
translucentBlendOp = "Add";
smoothness[0] = "0.941176";
metalness[0] = "1";
DiffuseMapAsset0 = "StaticShapeTest:Grid_512_orange_ALBEDO";
specularStrength0 = "25";
specular0 = "0.8 0.8 0.8 1";
specularPower0 = "0.25";
emissive[0] = "1";
translucent = "1";
normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
invertSmoothness[0] = "1";
roughMap[0] = "data/pbr/images/FloorEbony_rough.png";
aoMap[0] = "data/pbr/images/FloorEbony_ao.png";
metalMap[0] = "data/pbr/images/FloorEbony_metal.png";
};