Torque3D/Templates/BaseGame/game/data/ui
Areloch 9e1544880e Caught the main modules up to new module script file paradigm
Have initServer only get called when a server is actually started for the first time
Added utility method callGamemodeFunction to streamline exec'ing of gamemode function calls
Added onClientConnect gamemode function, called when the client establishes the connection
Added onInitialControlSet gamemode function, called when the client actively gains control in the game, to allow gamemodes to special override GUI settings or input commands
Cleaned up init'ng of the engine so stock UI module isn't required to trip configuration of the canvas
Added fallback so if nothing set the main content control for the UI after boot, we attempt to set the defined mainMenuGUI, on the chance nothing explicitly sets it on load
2019-09-02 16:13:24 -05:00
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art GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
datablocks Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guis Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
images Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
scripts Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
sound Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
sounds Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
UI.cs Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00
UI.module Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00