Torque3D/Templates/BaseGame/game/data/pbr
Areloch 9e1544880e Caught the main modules up to new module script file paradigm
Have initServer only get called when a server is actually started for the first time
Added utility method callGamemodeFunction to streamline exec'ing of gamemode function calls
Added onClientConnect gamemode function, called when the client establishes the connection
Added onInitialControlSet gamemode function, called when the client actively gains control in the game, to allow gamemodes to special override GUI settings or input commands
Cleaned up init'ng of the engine so stock UI module isn't required to trip configuration of the canvas
Added fallback so if nothing set the main content control for the UI after boot, we attempt to set the defined mainMenuGUI, on the chance nothing explicitly sets it on load
2019-09-02 16:13:24 -05:00
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cubemaps Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
images Include materialball shape asset info 2019-05-25 03:37:18 -05:00
levels Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
materials Include materialball shape asset info 2019-05-25 03:37:18 -05:00
shapes Include materialball shape asset info 2019-05-25 03:37:18 -05:00
pbr.cs Caught the main modules up to new module script file paradigm 2019-09-02 16:13:24 -05:00
pbr.module Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00