Torque3D/Engine/source/gui/controls/guiTextEditSliderCtrl.cpp
Areloch d0f914b3e6 From Nils' UI work
Adds ability to control button margin of IconButtons
Adds ability to define button offset of window controls
Add mouse drag callback for window controls
Tweaks colors of gui slider control
Tweak to line split for text edit slider bitmap control
Tweaks to colors for text edit slider control
Tweaks to colors for Edit control
Tweaks to default menubar height
2023-09-04 22:50:45 -05:00

433 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/controls/guiTextEditSliderCtrl.h"
#include "console/consoleTypes.h"
#include "console/console.h"
#include "gui/core/guiCanvas.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "console/engineAPI.h"
IMPLEMENT_CONOBJECT(GuiTextEditSliderCtrl);
ConsoleDocClass( GuiTextEditSliderCtrl,
"@brief GUI Control which displays a numerical value which can be increased or "
"decreased using a pair of arrows.\n\n"
"@tsexample\n"
"new GuiTextEditSliderCtrl()\n"
"{\n"
" format = \"%3.2f\";\n"
" range = \"-1e+03 1e+03\";\n"
" increment = \"0.1\";\n"
" focusOnMouseWheel = \"0\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
"};\n"
"@endtsexample\n\n"
"@see GuiTextEditCtrl\n\n"
"@ingroup GuiCore\n"
);
GuiTextEditSliderCtrl::GuiTextEditSliderCtrl()
{
mRange.set(0.0f, 1.0f);
mIncAmount = 1.0f;
mValue = 0.0f;
mMulInc = 0;
mIncCounter = 0.0f;
mFormat = StringTable->insert("%3.2f");
mTextAreaHit = None;
mFocusOnMouseWheel = false;
mMouseDownTime = 0.0f;
}
GuiTextEditSliderCtrl::~GuiTextEditSliderCtrl()
{
}
void GuiTextEditSliderCtrl::initPersistFields()
{
docsURL;
addField("format", TypeString, Offset(mFormat, GuiTextEditSliderCtrl), "Character format type to place in the control.\n");
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderCtrl), "How far to increment the slider on each step.\n");
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
Parent::initPersistFields();
}
void GuiTextEditSliderCtrl::getText(char *dest)
{
Parent::getText(dest);
}
void GuiTextEditSliderCtrl::setText(const char *txt)
{
mValue = dAtof(txt);
checkRange();
setValue();
}
bool GuiTextEditSliderCtrl::onKeyDown(const GuiEvent &event)
{
return Parent::onKeyDown(event);
}
void GuiTextEditSliderCtrl::checkRange()
{
if(mValue < mRange.x)
mValue = mRange.x;
else if(mValue > mRange.y)
mValue = mRange.y;
}
void GuiTextEditSliderCtrl::setValue()
{
char buf[20];
// For some reason this sprintf is failing to convert
// a floating point number to anything with %d, so cast it.
if( dStricmp( mFormat, "%d" ) == 0 )
dSprintf(buf,sizeof(buf),mFormat, (S32)mValue);
else
dSprintf(buf,sizeof(buf),mFormat, mValue);
Parent::setText(buf);
}
void GuiTextEditSliderCtrl::onMouseDown(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseDown(event);
return;
}
char txt[20];
Parent::getText(txt);
mValue = dAtof(txt);
mMouseDownTime = Sim::getCurrentTime();
GuiControl *parent = getParent();
if(!parent)
return;
Point2I camPos = event.mousePoint;
Point2I point = parent->localToGlobalCoord(getPosition());
if(camPos.x > point.x + getExtent().x - 14)
{
if(camPos.y > point.y + (getExtent().y/2))
{
mValue -=mIncAmount;
mTextAreaHit = ArrowDown;
mMulInc = -0.15f;
}
else
{
mValue +=mIncAmount;
mTextAreaHit = ArrowUp;
mMulInc = 0.15f;
}
checkRange();
setValue();
mouseLock();
// We should get the focus and set the
// cursor to the start of the text to
// mimic the standard Windows behavior.
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return;
}
Parent::onMouseDown(event);
}
void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseDragged(event);
return;
}
if(mTextAreaHit == None || mTextAreaHit == Slider)
{
mTextAreaHit = Slider;
GuiControl *parent = getParent();
if(!parent)
return;
Point2I camPos = event.mousePoint;
Point2I point = parent->localToGlobalCoord(getPosition());
F32 maxDis = 100;
F32 val;
if(camPos.y < point.y)
{
if((F32)point.y < maxDis)
maxDis = (F32)point.y;
val = point.y - maxDis;
if(point.y > 0)
mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
else
mMulInc = 1.0f;
checkIncValue();
return;
}
else if(camPos.y > point.y + getExtent().y)
{
GuiCanvas *root = getRoot();
val = (F32)(root->getHeight() - (point.y + getHeight()));
if(val < maxDis)
maxDis = val;
if( val > 0)
mMulInc= -(F32)(camPos.y - (point.y + getHeight()))/maxDis;
else
mMulInc = -1.0f;
checkIncValue();
return;
}
mTextAreaHit = None;
Parent::onMouseDragged(event);
}
}
void GuiTextEditSliderCtrl::onMouseUp(const GuiEvent &event)
{
// If we're not active then skip out.
if ( !mActive || !mAwake || !mVisible )
{
Parent::onMouseUp(event);
return;
}
mMulInc = 0.0f;
mouseUnlock();
if ( mTextAreaHit != None )
selectAllText();
//if we released the mouse within this control, then the parent will call
//the mConsoleCommand other wise we have to call it.
Parent::onMouseUp(event);
//if we didn't release the mouse within this control, then perform the action
// if (!cursorInControl())
execConsoleCallback();
execAltConsoleCallback();
//Set the cursor position to where the user clicked
mCursorPos = calculateCursorPos( event.mousePoint );
mTextAreaHit = None;
}
bool GuiTextEditSliderCtrl::onMouseWheelUp(const GuiEvent &event)
{
if ( !mActive || !mAwake || !mVisible )
return Parent::onMouseWheelUp(event);
if ( !isFirstResponder() && !mFocusOnMouseWheel )
{
GuiControl *parent = getParent();
if ( parent )
return parent->onMouseWheelUp( event );
return false;
}
mValue += mIncAmount;
checkRange();
setValue();
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return true;
}
bool GuiTextEditSliderCtrl::onMouseWheelDown(const GuiEvent &event)
{
if ( !mActive || !mAwake || !mVisible )
return Parent::onMouseWheelDown(event);
if ( !isFirstResponder() && !mFocusOnMouseWheel )
{
GuiControl *parent = getParent();
if ( parent )
return parent->onMouseWheelUp( event );
return false;
}
mValue -= mIncAmount;
checkRange();
setValue();
setFirstResponder();
mCursorPos = mBlockStart = mBlockEnd = 0;
setUpdate();
return true;
}
void GuiTextEditSliderCtrl::checkIncValue()
{
if(mMulInc > 1.0f)
mMulInc = 1.0f;
else if(mMulInc < -1.0f)
mMulInc = -1.0f;
}
void GuiTextEditSliderCtrl::timeInc(U32 elapseTime)
{
S32 numTimes = elapseTime / 750;
if(mTextAreaHit != Slider && numTimes > 0)
{
if(mTextAreaHit == ArrowUp)
mMulInc = 0.15f * numTimes;
else
mMulInc = -0.15f * numTimes;
checkIncValue();
}
}
void GuiTextEditSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if(mTextAreaHit != None)
{
U32 elapseTime = Sim::getCurrentTime() - mMouseDownTime;
if(elapseTime > 750 || mTextAreaHit == Slider)
{
timeInc(elapseTime);
mIncCounter += mMulInc;
if(mIncCounter >= 1.0f || mIncCounter <= -1.0f)
{
mValue = (mMulInc > 0.0f) ? mValue+mIncAmount : mValue-mIncAmount;
mIncCounter = (mIncCounter > 0.0f) ? mIncCounter-1 : mIncCounter+1;
checkRange();
setValue();
mCursorPos = 0;
}
}
}
Parent::onRender(offset, updateRect);
Point2I start(offset.x + getWidth() - 14, offset.y);
Point2I midPoint(start.x + 7, start.y + (getExtent().y/2));
GFX->getDrawUtil()->drawRectFill(Point2I(start.x+1,start.y+1), Point2I(start.x+13,start.y+getExtent().y-1) , mProfile->mFillColor);
GFX->getDrawUtil()->drawLine(start, Point2I(start.x, start.y+getExtent().y),mProfile->mFontColor);
GFX->getDrawUtil()->drawLine(Point2I(start.x,midPoint.y),
Point2I(start.x+14,midPoint.y),
mProfile->mFontColor);
GFXVertexBufferHandle<GFXVertexPCT> verts(GFX, 6, GFXBufferTypeVolatile);
verts.lock();
verts[0].color.set(128, 128, 128);
verts[1].color.set(128, 128, 128);
verts[2].color.set(128, 128, 128);
verts[3].color.set(128, 128, 128);
verts[4].color.set(128, 128, 128);
verts[5].color.set(128, 128, 128);
if(mTextAreaHit == ArrowUp)
{
verts[0].point.set( (F32)midPoint.x, (F32)start.y + 1.0f, 0.0f );
verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 2.0f, 0.0f );
verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 2.0f, 0.0f );
}
else
{
verts[0].point.set( (F32)midPoint.x, (F32)start.y + 2.0f, 0.0f );
verts[1].point.set( (F32)start.x + 11.0f, (F32)midPoint.y - 1.0f, 0.0f );
verts[2].point.set( (F32)start.x + 3.0f, (F32)midPoint.y - 1.0f, 0.0f );
}
if(mTextAreaHit == ArrowDown)
{
verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 1), 0.0f );
verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 3.0f, 0.0f );
verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 3.0f, 0.0f );
}
else
{
verts[3].point.set( (F32)midPoint.x, (F32)(start.y + getExtent().y - 2), 0.0f );
verts[4].point.set( (F32)start.x + 11.0f, (F32)midPoint.y + 2.0f, 0.0f );
verts[5].point.set( (F32)start.x + 3.0f, (F32)midPoint.y + 2.0f, 0.0f );
}
verts.unlock();
GFX->setVertexBuffer( verts );
GFX->setupGenericShaders();
GFX->drawPrimitive( GFXTriangleList, 0, 2 );
}
void GuiTextEditSliderCtrl::onPreRender()
{
if (isFirstResponder())
{
U32 timeElapsed = Platform::getVirtualMilliseconds() - mTimeLastCursorFlipped;
mNumFramesElapsed++;
if ((timeElapsed > 500) && (mNumFramesElapsed > 3))
{
mCursorOn = !mCursorOn;
mTimeLastCursorFlipped = Sim::getCurrentTime();
mNumFramesElapsed = 0;
setUpdate();
}
//update the cursor if the text is scrolling
if (mDragHit)
{
if ((mScrollDir < 0) && (mCursorPos > 0))
{
mCursorPos--;
}
else if ((mScrollDir > 0) && (mCursorPos < (S32)dStrlen(mText)))
{
mCursorPos++;
}
}
}
}