Torque3D/Templates/BaseGame/game/tools/riverEditor
Areloch 600859bd63 Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues
Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core
Fixes undeeded namespace declaration in an inline operator function
Cleaned up/reordered some modules default in the data dir
WIP of Das Boot test map
Begun refactoring visualizer tools
Added default cloud and water textures to core/rendering so water and cloud objects work correctly
Added default Fog_Cube mesh so volumetric fog works correctly
2019-08-19 01:14:34 -05:00
..
main.cs Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
riverEditor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
riverEditorGui.cs Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
RiverEditorGui.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
RiverEditorSettingsTab.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
RiverEditorToolbar.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00