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TorqueGameEngines
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Torque3D
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9d547537fd
Torque3D
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Engine
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Marc Chapman
9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
...
fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
..
bin
style.css changes for Project Manager modules
2013-05-01 17:08:43 -04:00
lib
squish update (primarily to add additional formats for later usage)
2017-03-30 20:44:35 -05:00
source
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
2017-07-26 22:20:43 +01:00