mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
16 lines
880 B
CMake
16 lines
880 B
CMake
# Navigation module
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option(TORQUE_NAVIGATION "Enable Navigation module" ON)
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if(TORQUE_NAVIGATION)
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message("Enabling Navigation Module")
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file(GLOB_RECURSE TORQUE_NAV_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/navigation/*.cpp" "${CMAKE_SOURCE_DIR}/Engine/source/navigation/*.h" )
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAV_SOURCES})
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} recast)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} recast TORQUE_NAVIGATION_ENABLED)
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# Since recast lives elsewhere we need to ensure it is known to Torque when providing a link to it
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add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/recast" ${TORQUE_LIB_TARG_DIRECTORY}/recast EXCLUDE_FROM_ALL)
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/navigation/" PREFIX "Modules/NAVIGATION" FILES ${TORQUE_NAV_SOURCES})
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endif(TORQUE_NAVIGATION)
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