Torque3D/Engine/source/testing/netTest.cpp
2023-07-24 13:47:22 +01:00

179 lines
5.6 KiB
C++

////-----------------------------------------------------------------------------
//// Copyright (c) 2014 GarageGames, LLC
////
//// Permission is hereby granted, free of charge, to any person obtaining a copy
//// of this software and associated documentation files (the "Software"), to
//// deal in the Software without restriction, including without limitation the
//// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
//// sell copies of the Software, and to permit persons to whom the Software is
//// furnished to do so, subject to the following conditions:
////
//// The above copyright notice and this permission notice shall be included in
//// all copies or substantial portions of the Software.
////
//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
//// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
//// IN THE SOFTWARE.
////-----------------------------------------------------------------------------
//
//#ifdef TORQUE_TESTS_ENABLED
//#include "testing/unitTesting.h"
//#include "platform/platformNet.h"
//#include "core/util/journal/process.h"
//
//struct TcpHandle
//{
// NetSocket mSocket;
// S32 mDataReceived;
//
// void notify(NetSocket sock, U32 state)
// {
// // Only consider our own socket.
// if(mSocket != sock)
// return;
//
// // Ok - what's the state? We do some dumb responses to given states
// // in order to fulfill the request.
// if(state == Net::Connected)
// {
// U8 reqBuffer[] = {
// "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
// };
//
// Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
//
// ASSERT_EQ(Net::NoError, e)
// << "Got an error sending our HTTP request!";
// }
// else
// {
// Process::requestShutdown();
// mSocket = NetSocket::INVALID;
// ASSERT_EQ(Net::Disconnected, state)
// << "Ended with a network error!";
// }
// }
//
// void receive(NetSocket sock, RawData incomingData)
// {
// // Only consider our own socket.
// if(mSocket != sock)
// return;
//
// mDataReceived += incomingData.size;
// }
//};
//
//TEST(Net, TCPRequest)
//{
// TcpHandle handler;
//
// handler.mSocket = NetSocket::INVALID;
// handler.mDataReceived = 0;
//
// // Hook into the signals.
// Net::smConnectionNotify ->notify(&handler, &TcpHandle::notify);
// Net::smConnectionReceive->notify(&handler, &TcpHandle::receive);
//
// // Open a TCP connection to torque3d.org
// handler.mSocket = Net::openConnectTo("108.61.193.195:80");
// const U32 limit = Platform::getRealMilliseconds() + (5*1000);
// while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
//
// // Unhook from the signals.
// Net::smConnectionNotify ->remove(&handler, &TcpHandle::notify);
// Net::smConnectionReceive->remove(&handler, &TcpHandle::receive);
//
// EXPECT_GT(handler.mDataReceived, 0)
// << "Didn't get any data back!";
//}
//
//struct JournalHandle
//{
// NetSocket mSocket;
// S32 mDataReceived;
//
// void notify(NetSocket sock, U32 state)
// {
// // Only consider our own socket.
// if(mSocket != sock)
// return;
//
// // Ok - what's the state? We do some dumb responses to given states
// // in order to fulfill the request.
// if(state == Net::Connected)
// {
// U8 reqBuffer[] = {
// "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
// };
//
// Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
//
// ASSERT_EQ(Net::NoError, e)
// << "Got an error sending our HTTP request!";
// }
// else
// {
// Process::requestShutdown();
// mSocket = NetSocket::INVALID;
// ASSERT_EQ(Net::Disconnected, state)
// << "Ended with a network error!";
// }
// }
//
// void receive(NetSocket sock, RawData incomingData)
// {
// // Only consider our own socket.
// if(mSocket != sock)
// return;
// mDataReceived += incomingData.size;
// }
//
// void makeRequest()
// {
// mSocket = NetSocket::INVALID;
// mDataReceived = 0;
//
// // Hook into the signals.
// Net::smConnectionNotify ->notify(this, &JournalHandle::notify);
// Net::smConnectionReceive->notify(this, &JournalHandle::receive);
//
// // Open a TCP connection to torque3d.org
// mSocket = Net::openConnectTo("108.61.193.195:80");
//
// // Let the callbacks enable things to process.
// while(Process::processEvents()) {}
//
// // Unhook from the signals.
// Net::smConnectionNotify ->remove(this, &JournalHandle::notify);
// Net::smConnectionReceive->remove(this, &JournalHandle::receive);
//
// EXPECT_GT(mDataReceived, 0)
// << "Didn't get any data back!";
// }
//};
//
//TEST(Net, JournalTCPRequest)
//{
// JournalHandle handler;
//
// Journal::Record("journalTCP.jrn");
// ASSERT_TRUE(Journal::IsRecording());
// handler.makeRequest();
// S32 bytesRead = handler.mDataReceived;
// Journal::Stop();
//
// Journal::Play("journalTCP.jrn");
// handler.makeRequest();
// Journal::Stop();
//
// EXPECT_EQ(bytesRead, handler.mDataReceived)
// << "Didn't get same data back from journal playback.";
//}
//
//#endif