Torque3D/Templates/Full/game
Areloch 25f27318f7 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
TODO: core::rendering pref on the BRDF texture instead of hardcode path, add best-pick logic for forward probes and double-check ogl forward is playing nice.
2019-05-02 00:05:12 -05:00
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art Corrected yorks chapel materials + added to the main test level 2019-03-04 17:57:53 -06:00
core tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 2019-04-22 15:39:55 -05:00
levels GL work 2019-04-15 23:11:18 -05:00
scripts Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
shaders Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 2019-05-02 00:05:12 -05:00
tools Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 2019-02-17 03:47:40 -06:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00