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TODO: core::rendering pref on the BRDF texture instead of hardcode path, add best-pick logic for forward probes and double-check ogl forward is playing nice. |
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| .. | ||
| art | ||
| core | ||
| levels | ||
| scripts | ||
| shaders | ||
| tools | ||
| web | ||
| Full.torsion | ||
| Full.torsion.opt | ||
| main.cs | ||
| main.cs.in | ||
| runTests.cs | ||