Torque3D/Engine/source/lighting
LuisAntonRebollo b632d06c97 Merge pull request #930 from BeamNG/separate_opengl_from_os
Separate OpenGL code from Linux or Mac.
2014-11-30 02:22:28 +01:00
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advanced Merge pull request #930 from BeamNG/separate_opengl_from_os 2014-11-30 02:22:28 +01:00
basic Separate OpenGL code from Linux or Mac. 2014-11-08 18:15:49 +01:00
common Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 2014-11-30 02:20:00 +01:00
shadowMap Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00