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baseMaterialDefinition.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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baseMatInstance.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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baseMatInstance.h
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Selection Highlighting
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2017-07-26 23:48:29 +01:00 |
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customMaterialDefinition.cpp
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Fix preprocessor directive
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2015-02-25 21:12:01 +01:00 |
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customMaterialDefinition.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialDefinition.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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materialDefinition.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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materialFeatureData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureTypes.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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materialFeatureTypes.h
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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materialList.cpp
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remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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2017-07-27 00:15:01 +01:00 |
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materialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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materialManager.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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materialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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matInstance.cpp
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Selection Highlighting
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2017-07-26 23:48:29 +01:00 |
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matInstance.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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matInstanceHook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matInstanceHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matTextureTarget.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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matTextureTarget.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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miscShdrDat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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processedCustomMaterial.cpp
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Implementation of reflection and skylight probes.
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2018-09-16 22:15:07 -05:00 |
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processedCustomMaterial.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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processedFFMaterial.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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processedFFMaterial.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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processedMaterial.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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processedMaterial.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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processedShaderMaterial.cpp
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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processedShaderMaterial.h
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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sceneData.h
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Selection Highlighting
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2017-07-26 23:48:29 +01:00 |
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shaderData.cpp
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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shaderData.h
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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shaderMaterialParameters.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderMaterialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |