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assetImporter.cpp
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Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
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2021-02-21 02:21:50 -06:00 |
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assetImporter.h
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Adds autoimport logic for materials if the materialDefinition already exists
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2021-01-05 00:58:18 -06:00 |
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assetImporter_ScriptBinding.h
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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CppAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CppAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CubemapAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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CubemapAsset.h
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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GameObjectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ImageAsset.cpp
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Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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2020-10-10 22:48:13 -05:00 |
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ImageAsset.h
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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LevelAsset.cpp
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Adds script function to access full path of the level asset's preview image file
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2020-10-13 18:44:42 -05:00 |
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LevelAsset.h
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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MaterialAsset.cpp
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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MaterialAsset.h
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Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-03 08:58:53 -06:00 |
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ParticleAsset.cpp
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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PostEffectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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ShapeAsset.cpp
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Implements shape preview caching for shape assets
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2021-01-27 01:54:26 -06:00 |
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ShapeAsset.h
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Implements shape preview caching for shape assets
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2021-01-27 01:54:26 -06:00 |
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SoundAsset.cpp
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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SoundAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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stateMachineAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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stateMachineAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainAsset.cpp
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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TerrainAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.cpp
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |