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afx
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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app
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Clean up redundant variables
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2019-02-06 15:03:06 -05:00 |
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assets
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Various fixes
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2019-05-11 21:42:27 -05:00 |
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cinterface
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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2019-05-01 23:18:31 -05:00 |
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core
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Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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2019-05-06 01:50:45 -05:00 |
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environment
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Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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2019-05-06 01:50:45 -05:00 |
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forest
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Clean up MSVC warning [C4312] conversion from type to type * of greater size
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2019-02-02 23:09:55 -05:00 |
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gfx
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specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
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2019-05-24 19:06:38 -05:00 |
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gui
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Include materialball shape asset info
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2019-05-25 03:37:18 -05:00 |
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i18n
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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lighting
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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math
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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2019-05-01 23:18:31 -05:00 |
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module
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Tweaks to the Asset/Module info echo behavior to spam the console less.
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2019-02-23 14:20:57 -06:00 |
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navigation
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the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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2019-03-06 18:14:36 -06:00 |
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persistence
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Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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2019-04-21 04:19:38 -05:00 |
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platform
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Merge pull request #2220 from irei1as/development
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2019-03-30 18:42:19 -05:00 |
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platformMac
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corrects compilation errors on mac
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2019-01-01 13:11:46 -06:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Merge pull request #2300 from OTHGMars/SDL_Joystick2
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2019-01-21 15:17:31 -06:00 |
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platformWin32
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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platformX86UNIX
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no message
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2019-01-02 17:53:17 -06:00 |
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postFx
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Correct stateblock settings to display probes more correctly without crushing other forward elements.
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2019-02-18 00:43:21 -06:00 |
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renderInstance
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Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
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2019-05-26 03:13:16 -05:00 |
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scene
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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sfx
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windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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2019-05-24 14:12:04 -05:00 |
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shaderGen
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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sim
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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sqlite
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Sqlite Console refactor, also rename param to make tooltip function more helpful
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2019-01-10 21:31:17 +00:00 |
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T3D
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Removed test custom shader bindings until memleak is corrected.
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2019-05-27 13:06:15 -05:00 |
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terrain
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0
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2019-05-25 01:08:16 -05:00 |
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util
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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Verve
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verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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2019-05-21 19:36:30 -05:00 |
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windowManager
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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2019-05-01 23:18:31 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |