Torque3D/Engine/source/gui/utility/guiInputCtrl.cpp

222 lines
7.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/utility/guiInputCtrl.h"
#include "sim/actionMap.h"
#include "console/engineAPI.h"
IMPLEMENT_CONOBJECT(GuiInputCtrl);
ConsoleDocClass( GuiInputCtrl,
"@brief A control that locks the mouse and reports all keyboard input events to script.\n\n"
"This is useful for implementing custom keyboard handling code, and most commonly "
"used in Torque for a menu that allows a user to remap their in-game controls\n\n "
"@tsexample\n"
"new GuiInputCtrl(OptRemapInputCtrl)\n"
"{\n"
" lockMouse = \"0\";\n"
" position = \"0 0\";\n"
" extent = \"64 64\";\n"
" minExtent = \"8 8\";\n"
" horizSizing = \"center\";\n"
" vertSizing = \"bottom\";\n"
" profile = \"GuiInputCtrlProfile\";\n"
" visible = \"1\";\n"
" active = \"1\";\n"
" tooltipProfile = \"GuiToolTipProfile\";\n"
" hovertime = \"1000\";\n"
" isContainer = \"0\";\n"
" canSave = \"1\";\n"
" canSaveDynamicFields = \"0\";\n"
"};\n"
"@endtsexample\n\n"
"@see GuiMouseEventCtrl\n"
"@ingroup GuiUtil\n");
//------------------------------------------------------------------------------
GuiInputCtrl::GuiInputCtrl()
: mSendAxisEvents(false),
mSendBreakEvents(false),
mSendModifierEvents(false)
{
}
//------------------------------------------------------------------------------
void GuiInputCtrl::initPersistFields()
{
addGroup("GuiInputCtrl");
addField("sendAxisEvents", TypeBool, Offset(mSendAxisEvents, GuiInputCtrl),
"If true, onAxisEvent callbacks will be sent for SI_AXIS Move events (Default false).");
addField("sendBreakEvents", TypeBool, Offset(mSendBreakEvents, GuiInputCtrl),
"If true, break events for all devices will generate callbacks (Default false).");
addField("sendModifierEvents", TypeBool, Offset(mSendModifierEvents, GuiInputCtrl),
"If true, Make events will be sent for modifier keys (Default false).");
endGroup("GuiInputCtrl");
Parent::initPersistFields();
}
//------------------------------------------------------------------------------
bool GuiInputCtrl::onWake()
{
// Set the default profile on start-up:
if( !mProfile )
{
GuiControlProfile* profile;
Sim::findObject( "GuiInputCtrlProfile", profile);
if( profile )
setControlProfile( profile );
}
if ( !Parent::onWake() )
return( false );
if( !smDesignTime )
mouseLock();
setFirstResponder();
return( true );
}
//------------------------------------------------------------------------------
void GuiInputCtrl::onSleep()
{
Parent::onSleep();
mouseUnlock();
clearFirstResponder();
}
//------------------------------------------------------------------------------
static bool isModifierKey( U16 keyCode )
{
switch ( keyCode )
{
case KEY_LCONTROL:
case KEY_RCONTROL:
case KEY_LALT:
case KEY_RALT:
case KEY_LSHIFT:
case KEY_RSHIFT:
case KEY_MAC_LOPT:
case KEY_MAC_ROPT:
return( true );
}
return( false );
}
IMPLEMENT_CALLBACK( GuiInputCtrl, onInputEvent, void, (const char* device, const char* action, bool state ),
( device, action, state),
"@brief Callback that occurs when an input is triggered on this control\n\n"
"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
"@param action The actual event occuring, such as a key or button\n"
"@param state True if the action is being pressed, false if it is being release\n\n");
IMPLEMENT_CALLBACK(GuiInputCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
(device, action, axisValue),
"@brief Callback that occurs when an axis event is triggered on this control\n\n"
"@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
"@param action The ActionMap code for the axis\n"
"@param axisValue The current value of the axis\n\n");
//------------------------------------------------------------------------------
bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
{
char deviceString[32];
if ( event.action == SI_MAKE )
{
if ( event.objType == SI_BUTTON
|| event.objType == SI_POV
|| event.objType == SI_KEY )
{
if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
return false;
if ((event.objType == SI_KEY) && isModifierKey(event.objInst))
{
if (!mSendModifierEvents)
return false;
char keyString[32];
if (!ActionMap::getKeyString(event.objInst, keyString))
return false;
onInputEvent_callback(deviceString, keyString, 1);
}
else
{
const char* actionString = ActionMap::buildActionString(&event);
onInputEvent_callback(deviceString, actionString, 1);
}
return true;
}
}
else if ( event.action == SI_BREAK )
{
if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) )
{
char keyString[32];
if ( !ActionMap::getKeyString( event.objInst, keyString ) )
return false;
onInputEvent_callback("keyboard", keyString, 0);
return true;
}
else if (mSendBreakEvents)
{
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
return false;
const char* actionString = ActionMap::buildActionString(&event);
onInputEvent_callback(deviceString, actionString, 0);
return true;
}
}
else if (mSendAxisEvents && ((event.objType == SI_AXIS) || (event.objType == SI_INT) || (event.objType == SI_FLOAT)))
{
F32 fValue = event.fValue;
if (event.objType == SI_INT)
fValue = (F32)event.iValue;
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceString))
return false;
const char* actionString = ActionMap::buildActionString(&event);
onAxisEvent_callback(deviceString, actionString, fValue);
return (event.deviceType != MouseDeviceType); // Don't consume mouse move events
}
return false;
}