Torque3D/Engine/source/gui/buttons/guiToolboxButtonCtrl.h

81 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUITOOLBOXBUTTON_H_
#define _GUITOOLBOXBUTTON_H_
#ifndef _GUIBUTTONCTRL_H_
#include "gui/buttons/guiButtonCtrl.h"
#endif
#ifndef GFX_Texture_Manager_H_
#include "gfx/gfxTextureManager.h"
#endif
#include "T3D/assets/ImageAsset.h"
class GuiToolboxButtonCtrl : public GuiButtonCtrl
{
private:
typedef GuiButtonCtrl Parent;
protected:
AssetRef<ImageAsset> mNormalBitmapAssetRef;
AssetRef<ImageAsset> mLoweredBitmapAssetRef;
AssetRef<ImageAsset> mHoverBitmapAssetRef;
void renderButton(GFXTexHandle texture, Point2I &offset, const RectI& updateRect);
void renderStateRect( GFXTexHandle texture, const RectI& rect );
public:
DECLARE_CONOBJECT(GuiToolboxButtonCtrl);
GuiToolboxButtonCtrl();
static void initPersistFields();
//Parent methods
bool onWake() override;
void onSleep() override;
void inspectPostApply() override;
void setNormalBitmap( StringTableEntry bitmapName );
void setLoweredBitmap( StringTableEntry bitmapName );
void setHoverBitmap( StringTableEntry bitmapName );
void _setNormalBitmap(StringTableEntry _in);
inline StringTableEntry getNormalBitmapAssetId() const { return mNormalBitmapAssetRef.getAssetId(); }
GFXTexHandle getNormalBitmap() { return mNormalBitmapAssetRef.notNull() ? mNormalBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
void _setLoweredBitmap(StringTableEntry _in);
inline StringTableEntry getLoweredBitmapAssetId() const { return mLoweredBitmapAssetRef.getAssetId(); }
GFXTexHandle getLoweredBitmap() { return mLoweredBitmapAssetRef.notNull() ? mLoweredBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
void _setHoverBitmap(StringTableEntry _in);
inline StringTableEntry getHoverBitmapAssetId() const { return mHoverBitmapAssetRef.getAssetId(); }
GFXTexHandle getHoverBitmap() { return mHoverBitmapAssetRef.notNull() ? mHoverBitmapAssetRef.assetPtr->getTexture(&GFXDefaultGUIProfile) : NULL; }
void onRender(Point2I offset, const RectI &updateRect) override;
};
#endif //_GUITOOLBOXBUTTON_H_