Torque3D/Engine/source/gfx/gl/gfxGLAppleFence.cpp
2012-09-19 11:15:01 -04:00

72 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/gl/gfxGLAppleFence.h"
GFXGLAppleFence::GFXGLAppleFence(GFXDevice* device) : GFXFence(device), mIssued(false)
{
glGenFencesAPPLE(1, &mHandle);
}
GFXGLAppleFence::~GFXGLAppleFence()
{
glDeleteFencesAPPLE(1, &mHandle);
}
void GFXGLAppleFence::issue()
{
glSetFenceAPPLE(mHandle);
mIssued = true;
}
GFXFence::FenceStatus GFXGLAppleFence::getStatus() const
{
if(!mIssued)
return GFXFence::Unset;
GLboolean res = glTestFenceAPPLE(mHandle);
return res ? GFXFence::Processed : GFXFence::Pending;
}
void GFXGLAppleFence::block()
{
if(!mIssued)
return;
glFinishFenceAPPLE(mHandle);
}
void GFXGLAppleFence::zombify()
{
glDeleteFencesAPPLE(1, &mHandle);
}
void GFXGLAppleFence::resurrect()
{
glGenFencesAPPLE(1, &mHandle);
}
const String GFXGLAppleFence::describeSelf() const
{
return String::ToString(" GL Handle: %i", mHandle);
}