mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WINDEMITTER_H_
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#define _WINDEMITTER_H_
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MSPHERE_H_
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#include "math/mSphere.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class WindEmitter;
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/// A vector of WindEmitter pointers.
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typedef Vector<WindEmitter*> WindEmitterList;
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class WindEmitter
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{
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public:
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WindEmitter();
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~WindEmitter();
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operator const SphereF&() const { return mSphere; }
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void update( const Point3F& pos, const VectorF& velocity );
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void setPosition( const Point3F& pos );
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void setRadius( F32 radius );
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void setStrength( F32 strength );
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void setTurbulency( F32 frequency, F32 strength );
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const Point3F& getCenter() const { return mSphere.center; }
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F32 getRadius() const { return mSphere.radius; }
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F32 getStrength() const { return mStrength; }
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F32 getTurbulenceFrequency() const { return mTurbulenceFrequency; }
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F32 getTurbulenceStrength() const { return mTurbulenceStrength; }
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const VectorF& getVelocity() const { return mVelocity; }
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static bool findBest( const Point3F& cameraPos,
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const VectorF& cameraDir,
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F32 viewDistance,
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U32 maxResults,
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WindEmitterList* results );
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protected:
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SphereF mSphere;
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VectorF mVelocity;
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F32 mStrength;
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F32 mTurbulenceFrequency;
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F32 mTurbulenceStrength;
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F32 mScore;
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bool mEnabled;
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static WindEmitterList smAllEmitters;
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static S32 QSORT_CALLBACK _sortByScore( const void* a, const void* b );
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};
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#endif // _WINDEMITTER_H_
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