mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PXPLAYER_H
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#define _PXPLAYER_H
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#ifndef _PHYSX_H_
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#include "T3D/physics/physX/px.h"
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#endif
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#ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_
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#include "T3D/physics/physicsPlayer.h"
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#endif
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#ifndef _T3D_PHYSICSCOMMON_H_
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#include "T3D/physics/physicsCommon.h"
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#endif
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class PxWorld;
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class NxController;
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class PxPlayer : public PhysicsPlayer, public NxUserControllerHitReport
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{
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protected:
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NxController *mController;
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F32 mSkinWidth;
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PxWorld *mWorld;
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SceneObject *mObject;
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/// Used to get collision info out of the
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/// NxUserControllerHitReport callbacks.
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CollisionList *mCollisionList;
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///
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F32 mOriginOffset;
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///
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F32 mStepHeight;
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///
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void _releaseController();
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// NxUserControllerHitReport
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virtual NxControllerAction onShapeHit( const NxControllerShapeHit& hit );
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virtual NxControllerAction onControllerHit( const NxControllersHit& hit );
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void _findContact( SceneObject **contactObject, VectorF *contactNormal ) const;
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void _onPhysicsReset( PhysicsResetEvent reset );
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void _onStaticChanged();
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public:
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PxPlayer();
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virtual ~PxPlayer();
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// PhysicsObject
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virtual PhysicsWorld* getWorld();
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virtual void setTransform( const MatrixF &transform );
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virtual MatrixF& getTransform( MatrixF *outMatrix );
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virtual void setScale( const Point3F &scale );
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virtual Box3F getWorldBounds();
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virtual void setSimulationEnabled( bool enabled ) {}
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virtual bool isSimulationEnabled() { return true; }
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// PhysicsPlayer
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virtual void init( const char *type,
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const Point3F &size,
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F32 runSurfaceCos,
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F32 stepHeight,
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SceneObject *obj,
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PhysicsWorld *world );
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virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
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virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
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virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; }
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virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {}
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virtual void enableCollision();
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virtual void disableCollision();
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};
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#endif // _PXPLAYER_H
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