Torque3D/Templates/BaseGame/game/core
Areloch 97484247ae Fixes Settings window not being able to be brought forward over AB
Adds checkbox to mark as not showing Import Window each time
Added loaded import config to import log output
Fixed targeted material map slot field names
Added helper function for playing a sound asset via AssetId
Updated import config to have some more common suffixes
Updated editor settings to have Import Window show by default
Changed AB context menu from listing item as "Refresh Asset" to "Reload Asset" for improved clarity
Removed unneeded duplicate editor settings window script file
2021-11-14 01:26:04 -06:00
..
clientServer Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
console Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
gameObjects Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00
postFX * [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl. 2021-10-18 09:46:58 -04:00
rendering differentiate forward lit and deferred ibl vars 2021-10-26 12:32:37 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility Fixes Settings window not being able to be brought forward over AB 2021-11-14 01:26:04 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00