mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-02 20:10:32 +00:00
Cleanup print functions cos mac hates them. All these functions did was print what was capable on openal anyway end user doesn't really get any benefit from this. Will save these for the refactor.
406 lines
15 KiB
C++
406 lines
15 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "sfx/openal/sfxALDevice.h"
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#include "sfx/openal/sfxALBuffer.h"
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#include "platform/async/asyncUpdate.h"
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//----------------------------------------------------------------------------
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// STATIC OPENAL FUNCTIONS
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//----------------------------------------------------------------------------
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void SFXALDevice::printALInfo(ALCdevice* device)
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{
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ALCint major, minor;
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if (device)
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{
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const ALCchar* devname = NULL;
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Con::printBlankLine();
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if (mOpenAL.alcIsExtensionPresent(device, "ALC_ENUMERATE_ALL_EXT") != AL_FALSE)
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{
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devname = mOpenAL.alcGetString(device, ALC_ALL_DEVICES_SPECIFIER);
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}
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else
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{
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devname = mOpenAL.alcGetString(device, ALC_DEVICE_SPECIFIER);
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}
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Con::printf("| Device info for: %s ", devname);
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}
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mOpenAL.alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major);
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mOpenAL.alcGetIntegerv(device, ALC_MINOR_VERSION, 1, &minor);
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Con::printf("| OpenAL Version: %d.%d", major, minor);
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if (device)
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{
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Con::printf("%s", mOpenAL.alcGetString(device, ALC_EXTENSIONS));
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U32 err = mOpenAL.alcGetError(device);
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if (err != ALC_NO_ERROR)
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Con::errorf("SFXALDevice - Error Retrieving ALC Extensions: %s", mOpenAL.alcGetString(device, err));
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}
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}
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S32 SFXALDevice::getMaxSources()
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{
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mOpenAL.alGetError();
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ALCint nummono;
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mOpenAL.alcGetIntegerv(mDevice, ALC_MONO_SOURCES, 1, &nummono);
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return nummono;
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}
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//-----------------------------------------------------------------------------
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SFXALDevice::SFXALDevice( SFXProvider *provider,
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const OPENALFNTABLE &openal,
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String name,
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bool useHardware,
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S32 maxBuffers )
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: Parent( name, provider, useHardware, maxBuffers ),
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mOpenAL( openal ),
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mContext( NULL ),
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mDevice( NULL ),
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mDistanceModel(SFXDistanceModelLinear),
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mDistanceFactor(1.0f),
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mRolloffFactor( 1.0f ),
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mUserRolloffFactor(1.0f)
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{
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mMaxBuffers = getMax( maxBuffers, 8 );
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// TODO: The OpenAL device doesn't set the primary buffer
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// $pref::SFX::frequency or $pref::SFX::bitrate!
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//check auxiliary device sends 4 and add them to the device
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ALint attribs[4] = { 0 };
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#if defined(AL_ALEXT_PROTOTYPES)
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ALCint iSends = 0;
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attribs[0] = ALC_MAX_AUXILIARY_SENDS;
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#endif
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attribs[1] = 4;
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printALInfo(NULL);
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mDevice = mOpenAL.alcOpenDevice( name );
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U32 err = mOpenAL.alcGetError(mDevice);
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if (err != ALC_NO_ERROR)
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Con::errorf("SFXALDevice - Device Initialization Error: %s", mOpenAL.alcGetString(mDevice, err));
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if( mDevice )
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{
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mContext = mOpenAL.alcCreateContext( mDevice, attribs );
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if( mContext )
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mOpenAL.alcMakeContextCurrent( mContext );
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#if defined(AL_ALEXT_PROTOTYPES)
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mOpenAL.alcGetIntegerv(mDevice, ALC_MAX_AUXILIARY_SENDS, 1, &iSends);
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#endif
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U32 err = mOpenAL.alcGetError( mDevice );
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if( err != ALC_NO_ERROR )
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Con::errorf( "SFXALDevice - Context Initialization Error: %s", mOpenAL.alcGetString( mDevice, err ) );
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}
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AssertFatal( mDevice != NULL && mContext != NULL, "Failed to create OpenAL device and/or context!" );
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// Start the update thread.
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// TODO AsyncPeriodicUpdateThread support for Linux/Mac
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#ifdef TORQUE_OS_WIN
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if( !Con::getBoolVariable( "$_forceAllMainThread" ) )
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{
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SFXInternal::gUpdateThread = new AsyncPeriodicUpdateThread
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( "OpenAL Update Thread", SFXInternal::gBufferUpdateList,
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Con::getIntVariable( "$pref::SFX::updateInterval", SFXInternal::DEFAULT_UPDATE_INTERVAL ) );
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SFXInternal::gUpdateThread->start();
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}
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#endif
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#if defined(AL_ALEXT_PROTOTYPES)
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dMemset(effectSlot, 0, sizeof(effectSlot));
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dMemset(effect, 0, sizeof(effect));
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uLoop = 0;
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#endif
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printALInfo(mDevice);
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mMaxBuffers = getMaxSources();
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// this should be max sources.
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Con::printf("| Max Sources: %d", mMaxBuffers);
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}
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//-----------------------------------------------------------------------------
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SFXALDevice::~SFXALDevice()
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{
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_releaseAllResources();
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///cleanup our effects
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#if defined(AL_ALEXT_PROTOTYPES)
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mOpenAL.alDeleteAuxiliaryEffectSlots(4, effectSlot);
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mOpenAL.alDeleteEffects(2, effect);
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#endif
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///cleanup of effects ends
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mOpenAL.alcMakeContextCurrent( NULL );
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mOpenAL.alcDestroyContext( mContext );
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mOpenAL.alcCloseDevice( mDevice );
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}
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//-----------------------------------------------------------------------------
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SFXBuffer* SFXALDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
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{
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AssertFatal( stream, "SFXALDevice::createBuffer() - Got null stream!" );
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AssertFatal( description, "SFXALDevice::createBuffer() - Got null description!" );
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SFXALBuffer* buffer = SFXALBuffer::create( mOpenAL,
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stream,
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description,
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mUseHardware );
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if ( !buffer )
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return NULL;
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_addBuffer( buffer );
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return buffer;
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}
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//-----------------------------------------------------------------------------
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SFXVoice* SFXALDevice::createVoice( bool is3D, SFXBuffer *buffer )
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{
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// Don't bother going any further if we've
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// exceeded the maximum voices.
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if ( mVoices.size() >= mMaxBuffers )
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return NULL;
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AssertFatal( buffer, "SFXALDevice::createVoice() - Got null buffer!" );
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SFXALBuffer* alBuffer = dynamic_cast<SFXALBuffer*>( buffer );
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AssertFatal( alBuffer, "SFXALDevice::createVoice() - Got bad buffer!" );
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SFXALVoice* voice = SFXALVoice::create( this, alBuffer );
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if ( !voice )
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return NULL;
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_addVoice( voice );
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return voice;
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}
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//-----------------------------------------------------------------------------
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void SFXALDevice::setListener( U32 index, const SFXListenerProperties& listener )
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{
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if( index != 0 )
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return;
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// Torque and OpenAL are both right handed
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// systems, so no coordinate flipping is needed.
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const MatrixF &transform = listener.getTransform();
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Point3F pos, tupple[2];
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transform.getColumn( 3, &pos );
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transform.getColumn( 1, &tupple[0] );
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transform.getColumn( 2, &tupple[1] );
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const VectorF &velocity = listener.getVelocity();
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mOpenAL.alListenerfv( AL_POSITION, pos );
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mOpenAL.alListenerfv( AL_VELOCITY, velocity );
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mOpenAL.alListenerfv( AL_ORIENTATION, (const F32 *)&tupple[0] );
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///Pass a unit size to openal, 1.0 assumes 1 meter to 1 game unit.
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///Crucial for air absorbtion calculations.
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#if defined(AL_ALEXT_PROTOTYPES)
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mOpenAL.alListenerf(AL_METERS_PER_UNIT, 1.0f);
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#endif
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}
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//-----------------------------------------------------------------------------
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void SFXALDevice::setDistanceModel( SFXDistanceModel model )
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{
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switch( model )
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{
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case SFXDistanceModelLinear:
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mOpenAL.alDistanceModel( AL_LINEAR_DISTANCE_CLAMPED );
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if( mRolloffFactor != 1.0f )
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_setRolloffFactor( 1.0f ); // No rolloff on linear.
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break;
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case SFXDistanceModelLogarithmic:
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mOpenAL.alDistanceModel( AL_INVERSE_DISTANCE_CLAMPED );
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if( mUserRolloffFactor != mRolloffFactor )
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_setRolloffFactor( mUserRolloffFactor );
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break;
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/// create a case for our exponential distance model
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case SFXDistanceModelExponent:
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mOpenAL.alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
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if (mUserRolloffFactor != mRolloffFactor)
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_setRolloffFactor(mUserRolloffFactor);
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break;
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default:
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AssertWarn( false, "SFXALDevice::setDistanceModel - distance model not implemented" );
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}
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mDistanceModel = model;
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}
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//-----------------------------------------------------------------------------
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void SFXALDevice::setDopplerFactor( F32 factor )
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{
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mOpenAL.alDopplerFactor( factor );
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}
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//-----------------------------------------------------------------------------
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void SFXALDevice::_setRolloffFactor( F32 factor )
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{
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mRolloffFactor = factor;
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for( U32 i = 0, num = mVoices.size(); i < num; ++ i )
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mOpenAL.alSourcef( ( ( SFXALVoice* ) mVoices[ i ] )->mSourceName, AL_ROLLOFF_FACTOR, factor );
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}
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//-----------------------------------------------------------------------------
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void SFXALDevice::setRolloffFactor( F32 factor )
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{
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if( mDistanceModel == SFXDistanceModelLinear && factor != 1.0f )
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Con::errorf( "SFXALDevice::setRolloffFactor - rolloff factor <> 1.0f ignored in linear distance model" );
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else
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_setRolloffFactor( factor );
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mUserRolloffFactor = factor;
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}
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#if defined(AL_ALEXT_PROTOTYPES)
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void SFXALDevice::openSlots()
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{
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for (uLoop = 0; uLoop < 4; uLoop++)
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{
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mOpenAL.alGenAuxiliaryEffectSlots(1, &effectSlot[uLoop]);
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}
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for (uLoop = 0; uLoop < 2; uLoop++)
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{
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mOpenAL.alGenEffects(1, &effect[uLoop]);
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}
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///debug string output so we know our slots are open
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Platform::outputDebugString("Slots Open");
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}
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///create reverb effect
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void SFXALDevice::setReverb(const SFXReverbProperties& reverb)
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{
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///output a debug string so we know each time the reverb changes
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Platform::outputDebugString("Updated");
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///load an efxeaxreverb default and add our values from
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///sfxreverbproperties to it
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EFXEAXREVERBPROPERTIES prop = EFX_REVERB_PRESET_GENERIC;
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prop.flDensity = reverb.flDensity;
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prop.flDiffusion = reverb.flDiffusion;
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prop.flGain = reverb.flGain;
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prop.flGainHF = reverb.flGainHF;
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prop.flGainLF = reverb.flGainLF;
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prop.flDecayTime = reverb.flDecayTime;
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prop.flDecayHFRatio = reverb.flDecayHFRatio;
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prop.flDecayLFRatio = reverb.flDecayLFRatio;
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prop.flReflectionsGain = reverb.flReflectionsGain;
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prop.flReflectionsDelay = reverb.flReflectionsDelay;
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prop.flLateReverbGain = reverb.flLateReverbGain;
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prop.flLateReverbDelay = reverb.flLateReverbDelay;
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prop.flEchoTime = reverb.flEchoTime;
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prop.flEchoDepth = reverb.flEchoDepth;
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prop.flModulationTime = reverb.flModulationTime;
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prop.flModulationDepth = reverb.flModulationDepth;
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prop.flAirAbsorptionGainHF = reverb.flAirAbsorptionGainHF;
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prop.flHFReference = reverb.flHFReference;
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prop.flLFReference = reverb.flLFReference;
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prop.flRoomRolloffFactor = reverb.flRoomRolloffFactor;
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prop.iDecayHFLimit = reverb.iDecayHFLimit;
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if (mOpenAL.alGetEnumValue("AL_EFFECT_EAXREVERB") != 0)
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{
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/// EAX Reverb is available. Set the EAX effect type
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mOpenAL.alEffecti(effect[0], AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
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///add our values to the setup of the reverb
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_DENSITY, prop.flDensity);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_DIFFUSION, prop.flDiffusion);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_GAIN, prop.flGain);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_GAINHF, prop.flGainHF);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_GAINLF, prop.flGainLF);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_DECAY_TIME, prop.flDecayTime);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_DECAY_HFRATIO, prop.flDecayHFRatio);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_DECAY_LFRATIO, prop.flDecayLFRatio);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_REFLECTIONS_GAIN, prop.flReflectionsGain);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_REFLECTIONS_DELAY, prop.flReflectionsDelay);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_LATE_REVERB_GAIN, prop.flLateReverbGain);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_LATE_REVERB_DELAY, prop.flLateReverbDelay);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_ECHO_TIME, prop.flEchoTime);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_ECHO_DEPTH, prop.flEchoDepth);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_MODULATION_TIME, prop.flModulationTime);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_MODULATION_DEPTH, prop.flModulationDepth);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_AIR_ABSORPTION_GAINHF, prop.flAirAbsorptionGainHF);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_HFREFERENCE, prop.flHFReference);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_LFREFERENCE, prop.flLFReference);
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mOpenAL.alEffectf(effect[0], AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, prop.flRoomRolloffFactor);
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mOpenAL.alEffecti(effect[0], AL_EAXREVERB_DECAY_HFLIMIT, prop.iDecayHFLimit);
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mOpenAL.alAuxiliaryEffectSloti(1, AL_EFFECTSLOT_EFFECT, effect[0]);
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Platform::outputDebugString("eax reverb properties set");
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}
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else
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{
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/// No EAX Reverb. Set the standard reverb effect
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mOpenAL.alEffecti(effect[0], AL_EFFECT_TYPE, AL_EFFECT_REVERB);
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mOpenAL.alEffectf(effect[0], AL_REVERB_DENSITY, prop.flDensity);
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mOpenAL.alEffectf(effect[0], AL_REVERB_DIFFUSION, prop.flDiffusion);
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mOpenAL.alEffectf(effect[0], AL_REVERB_GAIN, prop.flGain);
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mOpenAL.alEffectf(effect[0], AL_REVERB_GAINHF, prop.flGainHF);
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mOpenAL.alEffectf(effect[0], AL_REVERB_DECAY_TIME, prop.flDecayTime);
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mOpenAL.alEffectf(effect[0], AL_REVERB_DECAY_HFRATIO, prop.flDecayHFRatio);
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mOpenAL.alEffectf(effect[0], AL_REVERB_REFLECTIONS_GAIN, prop.flReflectionsGain);
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mOpenAL.alEffectf(effect[0], AL_REVERB_REFLECTIONS_DELAY, prop.flReflectionsDelay);
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mOpenAL.alEffectf(effect[0], AL_REVERB_LATE_REVERB_GAIN, prop.flLateReverbGain);
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mOpenAL.alEffectf(effect[0], AL_REVERB_LATE_REVERB_DELAY, prop.flLateReverbDelay);
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mOpenAL.alEffectf(effect[0], AL_REVERB_AIR_ABSORPTION_GAINHF, prop.flAirAbsorptionGainHF);
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mOpenAL.alEffectf(effect[0], AL_REVERB_ROOM_ROLLOFF_FACTOR, prop.flRoomRolloffFactor);
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mOpenAL.alEffecti(effect[0], AL_REVERB_DECAY_HFLIMIT, prop.iDecayHFLimit);
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mOpenAL.alAuxiliaryEffectSloti(1, AL_EFFECTSLOT_EFFECT, effect[0]);
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}
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}
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#endif
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