Torque3D/Engine/source/shaderGen
2019-04-11 12:31:15 -05:00
..
GLSL from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 2018-11-18 06:36:16 -06:00
HLSL resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type 2019-04-11 12:31:15 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeature.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shaderGen.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
shaderGen.h Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenVars.cpp Majority of forward work. Some state/register count issues and further testing required. 2019-04-07 23:57:05 -05:00
shaderGenVars.h Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 2019-04-03 00:13:58 -05:00
shaderOp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderOp.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00