mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
102 lines
3.4 KiB
YAML
102 lines
3.4 KiB
YAML
name: CMake
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on:
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push:
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branches: [ development ]
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pull_request:
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branches: [ development ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{matrix.os}}
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strategy:
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matrix:
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os: [ ubuntu-latest, macos-latest, windows-latest ]
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steps:
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- uses: actions/checkout@v3
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- uses: seanmiddleditch/gha-setup-ninja@master
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Setup Environment
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run: |
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if [ "$RUNNER_OS" == "Linux" ]; then
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sudo apt-get update && \
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sudo apt-get install -y \
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build-essential \
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nasm \
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libogg-dev \
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libxft-dev \
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libx11-dev \
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libxxf86vm-dev \
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libopenal-dev \
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libfreetype6-dev \
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libxcursor-dev \
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libxinerama-dev \
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libxi-dev \
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libxrandr-dev \
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libxss-dev \
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libglu1-mesa-dev \
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libgtk-3-dev
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fi
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shell: bash
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install
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- name: Test
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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if [ "$RUNNER_OS" == "macOS" ]; then
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./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
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else
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./Torque3D runTests.tscript
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fi
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shell: bash
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- name: Upload Test Report
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uses: actions/upload-artifact@v3
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if: always() # always run even if the previous step fails
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with:
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name: junit-test-results
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path: '${{github.workspace}}/My Projects/Torque3D/game/test_detail.xml'
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retention-days: 1
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---
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name: Report Test Results
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on:
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workflow_run:
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workflows: [ "CMake" ]
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types: [ completed ]
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permissions:
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checks: write
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jobs:
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checks:
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runs-on: ubuntu-latest
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steps:
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- name: Download Test Report
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uses: dawidd6/action-download-artifact@v2
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with:
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name: junit-test-results
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workflow: ${{ github.event.workflow.id }}
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run_id: ${{ github.event.workflow_run.id }}
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- name: Publish Test Report
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uses: mikepenz/action-junit-report@v3
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with:
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commit: ${{github.event.workflow_run.head_sha}}
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report_paths: '${{github.workspace}}/My Projects/Torque3D/game/test_detail.xml'
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