mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "platformWin32/platformWin32.h"
|
|
#include "core/strings/stringFunctions.h"
|
|
#include "core/util/journal/process.h"
|
|
|
|
void Platform::postQuitMessage(const S32 in_quitVal)
|
|
{
|
|
if (!Platform::getWebDeployment())
|
|
Process::requestShutdown();
|
|
}
|
|
|
|
void Platform::debugBreak()
|
|
{
|
|
DebugBreak();
|
|
}
|
|
|
|
void Platform::forceShutdown(S32 returnValue)
|
|
{
|
|
// Don't do an ExitProcess here or you'll wreak havoc in a multithreaded
|
|
// environment.
|
|
|
|
exit( returnValue );
|
|
}
|
|
|
|
void Platform::outputDebugString( const char *string, ... )
|
|
{
|
|
// Expand string.
|
|
|
|
char buffer[ 2048 ];
|
|
|
|
va_list args;
|
|
va_start( args, string );
|
|
|
|
dVsprintf( buffer, sizeof( buffer ), string, args );
|
|
va_end( args );
|
|
|
|
// Append a newline to buffer. This is better than calling OutputDebugStringA
|
|
// twice as in a multi-threaded environment, some other thread may output some
|
|
// stuff in between the two calls.
|
|
|
|
U32 length = (U32)strlen( buffer );
|
|
if( length == ( sizeof( buffer ) - 1 ) )
|
|
length --;
|
|
|
|
buffer[ length ] = '\n';
|
|
buffer[ length + 1 ] = '\0';
|
|
|
|
OutputDebugStringA( buffer );
|
|
}
|
|
|