Torque3D/Engine/source/gui
AzaezelX 84c08e6ed9 work around collide not returning false with a nul object
fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00
..
3d virtuals removed 2024-03-18 18:13:00 +00:00
buttons rest of virtuals removed 2024-03-18 18:40:22 +00:00
containers rest of virtuals removed 2024-03-18 18:40:22 +00:00
controls rest of virtuals removed 2024-03-18 18:40:22 +00:00
core rest of virtuals removed 2024-03-18 18:40:22 +00:00
editor Cleaned up unneeded formatting values on the TypePointX field elements 2024-05-01 21:58:18 -05:00
game rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderEditor rest of virtuals removed 2024-03-18 18:40:22 +00:00
shiny rest of virtuals removed 2024-03-18 18:40:22 +00:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility rest of virtuals removed 2024-03-18 18:40:22 +00:00
worldEditor work around collide not returning false with a nul object 2024-05-07 00:24:49 -05:00