Torque3D/Engine
Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
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bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
source addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00