mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
639 lines
20 KiB
C++
639 lines
20 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/simBase.h"
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#include "console/consoleTypes.h"
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#include "T3D/components/component.h"
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#include "core/util/safeDelete.h"
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#include "core/resourceManager.h"
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#include "core/stream/fileStream.h"
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#include "core/stream/bitStream.h"
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#include "console/engineAPI.h"
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#include "sim/netConnection.h"
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#include "console/consoleInternal.h"
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#define DECLARE_NATIVE_COMPONENT( ComponentType ) \
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Component* staticComponentTemplate = new ComponentType; \
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Sim::gNativeComponentSet->addObject(staticComponentTemplate);
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//////////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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//////////////////////////////////////////////////////////////////////////
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Component::Component()
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{
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mFriendlyName = StringTable->lookup("");
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mFromResource = StringTable->lookup("");
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mComponentType = StringTable->lookup("");
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mComponentGroup = StringTable->lookup("");
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mNetworkType = StringTable->lookup("");
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mTemplateName = StringTable->lookup("");
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//mDependency = StringTable->lookup("");
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mNetworked = false;
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// [tom, 1/12/2007] We manage the memory for the description since it
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// could be loaded from a file and thus massive. This is accomplished with
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// protected fields, but since they still call Con::getData() the field
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// needs to always be valid. This is pretty lame.
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mDescription = new char[1];
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((char *)mDescription)[0] = 0;
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mOwner = NULL;
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mCanSaveFieldDictionary = false;
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mNetFlags.set(Ghostable);
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}
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Component::~Component()
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{
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for (S32 i = 0; i < mFields.size(); ++i)
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{
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ComponentField &field = mFields[i];
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SAFE_DELETE_ARRAY(field.mFieldDescription);
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}
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SAFE_DELETE_ARRAY(mDescription);
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}
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IMPLEMENT_CO_NETOBJECT_V1(Component);
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//////////////////////////////////////////////////////////////////////////
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void Component::initPersistFields()
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{
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addGroup("Component");
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addField("componentType", TypeCaseString, Offset(mComponentType, Component), "The type of behavior.", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addField("networkType", TypeCaseString, Offset(mNetworkType, Component), "The type of behavior.", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addField("friendlyName", TypeCaseString, Offset(mFriendlyName, Component), "Human friendly name of this behavior", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addProtectedField("description", TypeCaseString, Offset(mDescription, Component), &setDescription, &getDescription,
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"The description of this behavior which can be set to a \"string\" or a fileName\n", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addField("networked", TypeBool, Offset(mNetworked, Component), "Is this behavior ghosted to clients?", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addProtectedField("Owner", TypeSimObjectPtr, Offset(mOwner, Component), &setOwner, &defaultProtectedGetFn, "", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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//addField("hidden", TypeBool, Offset(mHidden, Component), "Flags if this behavior is shown in the editor or not", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
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addProtectedField("enabled", TypeBool, Offset(mEnabled, Component), &_setEnabled, &defaultProtectedGetFn, "");
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endGroup("Component");
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Parent::initPersistFields();
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//clear out irrelevent fields
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removeField("name");
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//removeField("internalName");
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removeField("parentGroup");
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//removeField("class");
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removeField("superClass");
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removeField("hidden");
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removeField("canSave");
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removeField("canSaveDynamicFields");
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removeField("persistentId");
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}
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bool Component::_setEnabled(void *object, const char *index, const char *data)
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{
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Component *c = static_cast<Component*>(object);
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c->mEnabled = dAtob(data);
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c->setMaskBits(EnableMask);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool Component::setDescription(void *object, const char *index, const char *data)
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{
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Component *bT = static_cast<Component *>(object);
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SAFE_DELETE_ARRAY(bT->mDescription);
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bT->mDescription = bT->getDescriptionText(data);
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// We return false since we don't want the console to mess with the data
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return false;
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}
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const char * Component::getDescription(void* obj, const char* data)
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{
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Component *object = static_cast<Component *>(obj);
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return object->mDescription ? object->mDescription : "";
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}
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//////////////////////////////////////////////////////////////////////////
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bool Component::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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setMaskBits(UpdateMask);
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return true;
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}
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void Component::onRemove()
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{
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onDataSet.removeAll();
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if (mOwner)
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{
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//notify our removal to the owner, so we have no loose ends
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mOwner->removeComponent(this, false);
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}
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Parent::onRemove();
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}
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void Component::onComponentAdd()
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{
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if (isServerObject())
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{
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if (isMethod("onAdd"))
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Con::executef(this, "onAdd");
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}
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mEnabled = true;
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}
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void Component::onComponentRemove()
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{
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mEnabled = false;
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if (isServerObject())
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{
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if (isMethod("onRemove"))
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Con::executef(this, "onRemove");
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}
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if (mOwner)
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{
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mOwner->onComponentAdded.remove(this, &Component::componentAddedToOwner);
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mOwner->onComponentRemoved.remove(this, &Component::componentRemovedFromOwner);
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mOwner->onTransformSet.remove(this, &Component::ownerTransformSet);
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}
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mOwner = NULL;
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setDataField("owner", NULL, "");
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}
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void Component::setOwner(Entity* owner)
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{
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//first, catch if we have an existing owner, and we're changing from it
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if (mOwner && mOwner != owner)
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{
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mOwner->onComponentAdded.remove(this, &Component::componentAddedToOwner);
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mOwner->onComponentRemoved.remove(this, &Component::componentRemovedFromOwner);
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mOwner->onTransformSet.remove(this, &Component::ownerTransformSet);
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mOwner->removeComponent(this, false);
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}
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mOwner = owner;
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if (mOwner != NULL)
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{
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mOwner->onComponentAdded.notify(this, &Component::componentAddedToOwner);
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mOwner->onComponentRemoved.notify(this, &Component::componentRemovedFromOwner);
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mOwner->onTransformSet.notify(this, &Component::ownerTransformSet);
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}
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if (isServerObject())
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setMaskBits(OwnerMask);
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}
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void Component::componentAddedToOwner(Component *comp)
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{
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return;
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}
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void Component::componentRemovedFromOwner(Component *comp)
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{
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return;
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}
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void Component::ownerTransformSet(MatrixF *mat)
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{
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return;
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}
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U32 Component::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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if (mask & OwnerMask)
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{
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if (mOwner != NULL)
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{
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S32 ghostIndex = con->getGhostIndex(mOwner);
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if (ghostIndex == -1)
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{
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stream->writeFlag(false);
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retMask |= OwnerMask;
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}
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else
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{
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stream->writeFlag(true);
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stream->writeFlag(true);
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stream->writeInt(ghostIndex, NetConnection::GhostIdBitSize);
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}
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}
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else
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{
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stream->writeFlag(true);
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stream->writeFlag(false);
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}
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}
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else
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stream->writeFlag(false);
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if (stream->writeFlag(mask & EnableMask))
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{
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stream->writeFlag(mEnabled);
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}
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return retMask;
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}
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void Component::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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if (stream->readFlag())
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{
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if (stream->readFlag())
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{
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//we have an owner object, so fetch it
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S32 gIndex = stream->readInt(NetConnection::GhostIdBitSize);
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Entity *e = dynamic_cast<Entity*>(con->resolveGhost(gIndex));
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if (e)
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e->addComponent(this);
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}
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else
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{
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//it's being nulled out
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setOwner(NULL);
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}
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}
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if (stream->readFlag())
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{
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mEnabled = stream->readFlag();
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}
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}
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void Component::packToStream(Stream &stream, U32 tabStop, S32 behaviorID, U32 flags /* = 0 */)
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{
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char buffer[1024];
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writeFields(stream, tabStop);
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// Write out the fields which the behavior template knows about
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for (int i = 0; i < getComponentFieldCount(); i++)
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{
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ComponentField *field = getComponentField(i);
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const char *objFieldValue = getDataField(field->mFieldName, NULL);
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// If the field holds the same value as the template's default value than it
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// will get initialized by the template, and so it won't be included just
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// to try to keep the object files looking as non-horrible as possible.
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if (dStrcmp(field->mDefaultValue, objFieldValue) != 0)
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{
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dSprintf(buffer, sizeof(buffer), "%s = \"%s\";\n", field->mFieldName, (dStrlen(objFieldValue) > 0 ? objFieldValue : "0"));
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stream.writeTabs(tabStop);
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stream.write(dStrlen(buffer), buffer);
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}
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}
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}
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void Component::processTick()
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{
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if (isServerObject() && mEnabled)
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{
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if (mOwner != NULL && isMethod("Update"))
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Con::executef(this, "Update");
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}
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}
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void Component::setDataField(StringTableEntry slotName, const char *array, const char *value)
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{
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Parent::setDataField(slotName, array, value);
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onDataSet.trigger(this, slotName, value);
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}
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//catch any behavior field updates
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void Component::onStaticModified(const char* slotName, const char* newValue)
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{
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Parent::onStaticModified(slotName, newValue);
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//If we don't have an owner yet, then this is probably the initial setup, so we don't need the console callbacks yet.
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if (!mOwner)
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return;
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onDataSet.trigger(this, slotName, newValue);
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checkComponentFieldModified(slotName, newValue);
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}
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void Component::onDynamicModified(const char* slotName, const char* newValue)
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{
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Parent::onDynamicModified(slotName, newValue);
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//If we don't have an owner yet, then this is probably the initial setup, so we don't need the console callbacks yet.
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if (!mOwner)
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return;
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checkComponentFieldModified(slotName, newValue);
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}
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void Component::checkComponentFieldModified(const char* slotName, const char* newValue)
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{
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StringTableEntry slotNameEntry = StringTable->insert(slotName);
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//find if it's a behavior field
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for (int i = 0; i < mFields.size(); i++)
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{
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ComponentField *field = getComponentField(i);
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if (field->mFieldName == slotNameEntry)
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{
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//we have a match, do the script callback that we updated a field
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if (isMethod("onInspectorUpdate"))
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Con::executef(this, "onInspectorUpdate", slotName);
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return;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void Component::addComponentField(const char *fieldName, const char *desc, const char *type, const char *defaultValue /* = NULL */, const char *userData /* = NULL */, /*const char* dependency /* = NULL *//*,*/ bool hidden /* = false */)
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{
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StringTableEntry stFieldName = StringTable->insert(fieldName);
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for (S32 i = 0; i < mFields.size(); ++i)
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{
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if (mFields[i].mFieldName == stFieldName)
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return;
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}
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ComponentField field;
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field.mFieldName = stFieldName;
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//find the field type
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S32 fieldTypeMask = -1;
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StringTableEntry fieldType = StringTable->insert(type);
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if (fieldType == StringTable->insert("TypeS32"))
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fieldTypeMask = TypeS32;
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else if (fieldType == StringTable->insert("TypeF32"))
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fieldTypeMask = TypeF32;
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else if (fieldType == StringTable->insert("TypePoint3F"))
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fieldTypeMask = TypePoint3F;
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else if (fieldType == StringTable->insert("TypeMaterialName"))
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fieldTypeMask = TypeMaterialName;
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else if (fieldType == StringTable->insert("TypeImageFilename"))
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fieldTypeMask = TypeImageFilename;
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else if (fieldType == StringTable->insert("TypeShapeFilename"))
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fieldTypeMask = TypeShapeFilename;
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else if (fieldType == StringTable->insert("TypeBool"))
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fieldTypeMask = TypeBool;
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else
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fieldTypeMask = TypeString;
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field.mFieldType = fieldTypeMask;
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field.mUserData = StringTable->insert(userData ? userData : "");
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field.mDefaultValue = StringTable->insert(defaultValue ? defaultValue : "");
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field.mFieldDescription = getDescriptionText(desc);
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field.mGroup = mComponentGroup;
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field.mHidden = hidden;
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mFields.push_back(field);
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//Before we set this, we need to do a test to see if this field was already set, like from the mission file or a taml file
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const char* curFieldData = getDataField(field.mFieldName, NULL);
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if (dStrIsEmpty(curFieldData))
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setDataField(field.mFieldName, NULL, field.mDefaultValue);
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}
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ComponentField* Component::getComponentField(const char *fieldName)
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{
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StringTableEntry stFieldName = StringTable->insert(fieldName);
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for (S32 i = 0; i < mFields.size(); ++i)
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{
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if (mFields[i].mFieldName == stFieldName)
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return &mFields[i];
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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const char * Component::getDescriptionText(const char *desc)
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{
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if (desc == NULL)
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return NULL;
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char *newDesc;
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// [tom, 1/12/2007] If it isn't a file, just do it the easy way
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if (!Platform::isFile(desc))
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{
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newDesc = new char[dStrlen(desc) + 1];
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dStrcpy(newDesc, desc);
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return newDesc;
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}
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FileStream str;
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str.open(desc, Torque::FS::File::Read);
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Stream *stream = &str;
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if (stream == NULL){
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str.close();
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return NULL;
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}
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U32 size = stream->getStreamSize();
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if (size > 0)
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{
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newDesc = new char[size + 1];
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if (stream->read(size, (void *)newDesc))
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newDesc[size] = 0;
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else
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{
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SAFE_DELETE_ARRAY(newDesc);
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}
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}
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str.close();
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delete stream;
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return newDesc;
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}
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//////////////////////////////////////////////////////////////////////////
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void Component::beginFieldGroup(const char* groupName)
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{
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if (dStrcmp(mComponentGroup, ""))
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{
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Con::errorf("Component: attempting to begin new field group with a group already begun!");
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return;
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}
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mComponentGroup = StringTable->insert(groupName);
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}
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void Component::endFieldGroup()
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{
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mComponentGroup = StringTable->insert("");
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}
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void Component::addDependency(StringTableEntry name)
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{
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mDependencies.push_back_unique(name);
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}
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//////////////////////////////////////////////////////////////////////////
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// Console Methods
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//////////////////////////////////////////////////////////////////////////
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ConsoleMethod(Component, beginGroup, void, 3, 3, "(groupName)\n"
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"Starts the grouping for following fields being added to be grouped into\n"
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"@param groupName The name of this group\n"
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"@param desc The Description of this field\n"
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"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
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"@param defaultValue The Default value for this field\n"
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"@param userData An extra data field that can be used for custom data on a per-field basis<br>Usage for default types<br>"
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"-enum: a TAB separated list of possible values<br>"
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"-object: the T2D object type that are valid choices for the field. The object types observe inheritance, so if you have a t2dSceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.\n"
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"@return Nothing\n")
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{
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object->beginFieldGroup(argv[2]);
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}
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ConsoleMethod(Component, endGroup, void, 2, 2, "()\n"
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"Ends the grouping for prior fields being added to be grouped into\n"
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"@param groupName The name of this group\n"
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"@param desc The Description of this field\n"
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"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
|
|
"@param defaultValue The Default value for this field\n"
|
|
"@param userData An extra data field that can be used for custom data on a per-field basis<br>Usage for default types<br>"
|
|
"-enum: a TAB separated list of possible values<br>"
|
|
"-object: the T2D object type that are valid choices for the field. The object types observe inheritance, so if you have a t2dSceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.\n"
|
|
"@return Nothing\n")
|
|
{
|
|
object->endFieldGroup();
|
|
}
|
|
|
|
DefineConsoleMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
|
|
("", "", "", "", "", false),
|
|
"Get the number of static fields on the object.\n"
|
|
"@return The number of static fields defined on the object.")
|
|
{
|
|
object->addComponentField(fieldName, fieldDesc, fieldType, defValue, userData, hidden);
|
|
}
|
|
|
|
ConsoleMethod(Component, getComponentFieldCount, S32, 2, 2, "() - Get the number of ComponentField's on this object\n"
|
|
"@return Returns the number of BehaviorFields as a nonnegative integer\n")
|
|
{
|
|
return object->getComponentFieldCount();
|
|
}
|
|
|
|
// [tom, 1/12/2007] Field accessors split into multiple methods to allow space
|
|
// for long descriptions and type data.
|
|
|
|
ConsoleMethod(Component, getComponentField, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
|
|
{
|
|
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
|
|
if (field == NULL)
|
|
return "";
|
|
|
|
char *buf = Con::getReturnBuffer(1024);
|
|
dSprintf(buf, 1024, "%s\t%s\t%s\t%s", field->mFieldName, field->mFieldType, field->mDefaultValue, field->mGroup);
|
|
|
|
return buf;
|
|
}
|
|
|
|
ConsoleMethod(Component, setComponentield, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
|
|
{
|
|
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
|
|
if (field == NULL)
|
|
return "";
|
|
|
|
char *buf = Con::getReturnBuffer(1024);
|
|
dSprintf(buf, 1024, "%s\t%s\t%s", field->mFieldName, field->mFieldType, field->mDefaultValue);
|
|
|
|
return buf;
|
|
}
|
|
|
|
ConsoleMethod(Component, getBehaviorFieldUserData, const char *, 3, 3, "(int index) - Gets the UserData associated with a field by index in the field list\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return Returns a string representing the user data of this field\n")
|
|
{
|
|
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
|
|
if (field == NULL)
|
|
return "";
|
|
|
|
return field->mUserData;
|
|
}
|
|
|
|
ConsoleMethod(Component, getComponentFieldDescription, const char *, 3, 3, "(int index) - Gets a field description by index\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return Returns a string representing the description of this field\n")
|
|
{
|
|
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
|
|
if (field == NULL)
|
|
return "";
|
|
|
|
return field->mFieldDescription ? field->mFieldDescription : "";
|
|
}
|
|
|
|
ConsoleMethod(Component, addDependency, void, 3, 3, "(string behaviorName) - Gets a field description by index\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return Returns a string representing the description of this field\n")
|
|
{
|
|
object->addDependency(argv[2]);
|
|
}
|
|
|
|
ConsoleMethod(Component, setDirty, void, 2, 2, "() - Gets a field description by index\n"
|
|
"@param index The index of the behavior\n"
|
|
"@return Returns a string representing the description of this field\n")
|
|
{
|
|
object->setMaskBits(Component::OwnerMask);
|
|
}
|