| .. |
|
forcedMaterialMeshMgr.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
forcedMaterialMeshMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderBinManager.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderBinManager.h
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderFormatChanger.cpp
|
Reduce innecesary changes on Render Target textures.
|
2014-11-08 18:34:21 +01:00 |
|
renderFormatChanger.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderGlowMgr.cpp
|
should actually let HDR have a say for glows.
|
2016-03-15 22:33:32 -05:00 |
|
renderGlowMgr.h
|
Add support for rendering particles to the glow buffer
|
2014-11-28 23:34:26 +01:00 |
|
renderImposterMgr.cpp
|
added checks for valid pointers after locking
|
2013-06-30 17:51:38 +02:00 |
|
renderImposterMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderMeshMgr.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderMeshMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderObjectMgr.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderObjectMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderOcclusionMgr.cpp
|
Remove dead code that contains a delete of an uninitialized pointer
|
2015-02-20 18:42:30 -05:00 |
|
renderOcclusionMgr.h
|
Remove dead code that contains a delete of an uninitialized pointer
|
2015-02-20 18:42:30 -05:00 |
|
renderParticleMgr.cpp
|
Added immutable vertex and index buffers.
|
2016-02-20 21:28:18 +01:00 |
|
renderParticleMgr.h
|
Fix for rendering particles to the glow buffer
|
2015-05-28 20:41:42 +10:00 |
|
renderPassManager.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderPassManager.h
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderPassStateToken.cpp
|
Initial Implementation of the Taml, Asset and Modules systems.
|
2015-10-13 15:19:36 -05:00 |
|
renderPassStateToken.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderPrePassMgr.cpp
|
turns out independent sized render targets was causing lighting artifacting.
|
2016-03-16 00:45:57 -05:00 |
|
renderPrePassMgr.h
|
Deferred Shading
|
2016-02-16 01:50:58 -06:00 |
|
renderTerrainMgr.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
renderTerrainMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderTexTargetBinManager.cpp
|
Glow buffer graphic corruption fix on OpenGL.
|
2016-01-14 23:51:35 +01:00 |
|
renderTexTargetBinManager.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
renderTranslucentMgr.cpp
|
Re-submission of the Volumetric Fog PR, with cleanup.
|
2015-12-01 00:10:13 -06:00 |
|
renderTranslucentMgr.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |