Torque3D/Engine/source/console/consoleInternal.h
Jeff Hutchinson 93500b6ac4 more changes.
2021-04-12 21:26:26 -04:00

651 lines
18 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CONSOLEINTERNAL_H_
#define _CONSOLEINTERNAL_H_
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _CONSOLETYPES_H
#include "console/consoleTypes.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
/// @ingroup console_system Console System
/// @{
class ExprEvalState;
struct FunctionDecl;
class CodeBlock;
class AbstractClassRep;
/// A dictionary of function entries.
///
/// Namespaces are used for dispatching calls in the console system.
class Namespace
{
enum {
MaxActivePackages = 512,
};
static U32 mNumActivePackages;
static U32 mOldNumActivePackages;
static StringTableEntry mActivePackages[MaxActivePackages];
public:
StringTableEntry mName;
StringTableEntry mPackage;
Namespace *mParent;
Namespace *mNext;
AbstractClassRep *mClassRep;
U32 mRefCountToParent;
const char* mUsage;
/// Script defined usage strings need to be cleaned up. This
/// field indicates whether or not the usage was set from script.
bool mCleanUpUsage;
/// A function entry in the namespace.
struct Entry
{
enum
{
ScriptCallbackType = -3,
GroupMarker = -2,
InvalidFunctionType = -1,
ConsoleFunctionType,
StringCallbackType,
IntCallbackType,
FloatCallbackType,
VoidCallbackType,
BoolCallbackType
};
/// Link back to the namespace to which the entry belongs.
Namespace* mNamespace;
/// Next function entry in the hashtable link chain of the namespace.
Entry* mNext;
/// Name of this function.
StringTableEntry mFunctionName;
///
S32 mType;
/// Min number of arguments expected by this function.
S32 mMinArgs;
/// Max number of arguments expected by this function. If zero,
/// function takes an arbitrary number of arguments.
S32 mMaxArgs;
/// Name of the package to which this function belongs.
StringTableEntry mPackage;
/// Whether this function is included only in TORQUE_TOOLS builds.
bool mToolOnly;
/// Usage string for documentation.
const char* mUsage;
/// Extended console function information.
ConsoleFunctionHeader* mHeader;
/// The compiled script code if this is a script function.
CodeBlock* mCode;
/// The offset in the compiled script code at which this function begins.
U32 mFunctionOffset;
/// If it's a script function, this is the line of the declaration in code.
/// @note 0 for functions read from legacy DSOs that have no line number information.
U32 mFunctionLineNumber;
union CallbackUnion {
StringCallback mStringCallbackFunc;
IntCallback mIntCallbackFunc;
VoidCallback mVoidCallbackFunc;
FloatCallback mFloatCallbackFunc;
BoolCallback mBoolCallbackFunc;
const char *mGroupName;
const char *mCallbackName;
} cb;
Entry();
///
void clear();
///
ConsoleValue execute(S32 argc, ConsoleValue* argv, ExprEvalState* state);
/// Return a one-line documentation text string for the function.
String getBriefDescription(String* outRemainingDocText = NULL) const;
/// Get the auto-doc string for this function. This string does not included prototype information.
String getDocString() const;
/// Return a string describing the arguments the function takes including default argument values.
String getArgumentsString() const;
/// Return a full prototype string for the function including return type, function name,
/// and arguments.
String getPrototypeString() const;
};
Entry* mEntryList;
Entry** mHashTable;
U32 mHashSize;
U32 mHashSequence; ///< @note The hash sequence is used by the autodoc console facility
/// as a means of testing reference state.
Namespace();
~Namespace();
void addFunction(StringTableEntry name, CodeBlock* cb, U32 functionOffset, const char* usage = NULL, U32 lineNumber = 0);
void addCommand(StringTableEntry name, StringCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
void addCommand(StringTableEntry name, IntCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
void addCommand(StringTableEntry name, FloatCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
void addCommand(StringTableEntry name, VoidCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
void addCommand(StringTableEntry name, BoolCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
void addScriptCallback(const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL);
void markGroup(const char* name, const char* usage);
char * lastUsage;
/// Returns true if this namespace represents an engine defined
/// class and is not just a script defined class namespace.
bool isClass() const { return mClassRep && mClassRep->getNameSpace() == this; }
void getEntryList(VectorPtr<Entry *> *);
/// Return the name of this namespace.
StringTableEntry getName() const { return mName; }
/// Return the superordinate namespace to this namespace. Symbols are inherited from
/// this namespace.
Namespace* getParent() const { return mParent; }
/// Return the topmost package in the parent hierarchy of this namespace
/// that still refers to the same namespace. If packages are active and
/// adding to this namespace, then they will be linked in-between the namespace
/// they are adding to and its real parent namespace.
Namespace* getPackageRoot()
{
Namespace* walk = this;
while (walk->mParent && walk->mParent->mName == mName)
walk = walk->mParent;
return walk;
}
/// Return the package in which this namespace is defined.
StringTableEntry getPackage() const { return mPackage; }
/// Increase the count on the reference that this namespace
/// holds to its parent.
/// @note Must not be called on namespaces coming from packages.
void incRefCountToParent()
{
AssertFatal(mPackage == NULL, "Namespace::incRefCountToParent - Must not be called on a namespace coming from a package!");
mRefCountToParent++;
}
/// Decrease the count on the reference that this namespace
/// holds to its parent.
/// @note Must not be called on namespaces coming from packages.
void decRefCountToParent()
{
unlinkClass(NULL);
}
Entry *lookup(StringTableEntry name);
Entry *lookupRecursive(StringTableEntry name);
Entry *createLocalEntry(StringTableEntry name);
void buildHashTable();
void clearEntries();
bool classLinkTo(Namespace *parent);
bool unlinkClass(Namespace *parent);
void getUniqueEntryLists(Namespace *other, VectorPtr<Entry *> *outThisList, VectorPtr<Entry *> *outOtherList);
const char *tabComplete(const char *prevText, S32 baseLen, bool fForward);
static U32 mCacheSequence;
static DataChunker mCacheAllocator;
static DataChunker mAllocator;
static void trashCache();
static Namespace *mNamespaceList;
static Namespace *mGlobalNamespace;
static void init();
static void shutdown();
static Namespace *global();
static Namespace *find(StringTableEntry name, StringTableEntry package = NULL);
static void activatePackage(StringTableEntry name);
static void deactivatePackage(StringTableEntry name);
static void deactivatePackageStack(StringTableEntry name);
static void dumpClasses(bool dumpScript = true, bool dumpEngine = true);
static void dumpFunctions(bool dumpScript = true, bool dumpEngine = true);
static void printNamespaceEntries(Namespace * g, bool dumpScript = true, bool dumpEngine = true);
static void unlinkPackages();
static void relinkPackages();
static bool isPackage(StringTableEntry name);
static U32 getActivePackagesCount();
static StringTableEntry getActivePackage(U32 index);
};
typedef VectorPtr<Namespace::Entry *>::iterator NamespaceEntryListIterator;
class Dictionary
{
public:
struct Entry
{
friend class Dictionary;
enum
{
TypeInternalInt = -3,
TypeInternalFloat = -2,
TypeInternalString = -1,
};
StringTableEntry name;
Entry *nextEntry;
S32 type;
typedef Signal<void()> NotifySignal;
/// The optional notification signal called when
/// a value is assigned to this variable.
NotifySignal *notify;
/// Usage doc string.
const char* mUsage;
/// Whether this is a constant that cannot be assigned to.
bool mIsConstant;
protected:
// NOTE: This is protected to ensure no one outside
// of this structure is messing with it.
#pragma warning( push )
#pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
// An variable is either a real dynamic type or
// its one exposed from C++ using a data pointer.
//
// We use this nameless union and struct setup
// to optimize the memory usage.
union
{
struct
{
char* sval;
U32 ival; // doubles as strlen when type is TypeInternalString
F32 fval;
U32 bufferLen;
};
struct
{
/// The real data pointer.
void* dataPtr;
/// The enum lookup table for enumerated types.
const EnumTable* enumTable;
};
};
#pragma warning( pop ) // C4201
public:
Entry() {
name = NULL;
notify = NULL;
nextEntry = NULL;
mUsage = NULL;
mIsConstant = false;
mNext = NULL;
}
Entry(StringTableEntry name);
~Entry();
Entry *mNext;
void reset();
inline U32 getIntValue()
{
if (type <= TypeInternalString)
return ival;
else
return dAtoi(Con::getData(type, dataPtr, 0, enumTable));
}
inline F32 getFloatValue()
{
if (type <= TypeInternalString)
return fval;
else
return dAtof(Con::getData(type, dataPtr, 0, enumTable));
}
inline const char *getStringValue()
{
if (type == TypeInternalString)
return sval;
if (type == TypeInternalFloat)
return Con::getData(TypeF32, &fval, 0);
else if (type == TypeInternalInt)
return Con::getData(TypeS32, &ival, 0);
else
return Con::getData(type, dataPtr, 0, enumTable);
}
void setIntValue(U32 val)
{
if (mIsConstant)
{
Con::errorf("Cannot assign value to constant '%s'.", name);
return;
}
if (type <= TypeInternalString)
{
fval = (F32)val;
ival = val;
if (sval != typeValueEmpty)
{
dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalInt;
}
else
{
const char* dptr = Con::getData(TypeS32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
// Fire off the notification if we have one.
if (notify)
notify->trigger();
}
void setFloatValue(F32 val)
{
if (mIsConstant)
{
Con::errorf("Cannot assign value to constant '%s'.", name);
return;
}
if (type <= TypeInternalString)
{
fval = val;
ival = static_cast<U32>(val);
if (sval != typeValueEmpty)
{
dFree(sval);
sval = typeValueEmpty;
}
type = TypeInternalFloat;
}
else
{
const char* dptr = Con::getData(TypeF32, &val, 0);
Con::setData(type, dataPtr, 0, 1, &dptr, enumTable);
}
// Fire off the notification if we have one.
if (notify)
notify->trigger();
}
void setStringValue(const char* value);
};
struct HashTableData
{
Dictionary* owner;
S32 size;
S32 count;
Entry **data;
FreeListChunker< Entry > mChunker;
HashTableData(Dictionary* owner)
: owner(owner), size(0), count(0), data(NULL) {}
};
HashTableData* hashTable;
HashTableData ownHashTable;
ExprEvalState *exprState;
StringTableEntry scopeName;
Namespace *scopeNamespace;
CodeBlock *code;
U32 ip;
Dictionary();
~Dictionary();
Entry *lookup(StringTableEntry name);
Entry *add(StringTableEntry name);
void setState(ExprEvalState *state, Dictionary* ref = NULL);
void remove(Entry *);
void reset();
void exportVariables(const char *varString, const char *fileName, bool append);
void exportVariables(const char *varString, Vector<String> *names, Vector<String> *values);
void deleteVariables(const char *varString);
void setVariable(StringTableEntry name, const char *value);
const char *getVariable(StringTableEntry name, bool *valid = NULL);
S32 getIntVariable(StringTableEntry name, bool *valid = NULL);
F32 getFloatVariable(StringTableEntry name, bool *entValid = NULL);
U32 getCount() const
{
return hashTable->count;
}
bool isOwner() const
{
return hashTable->owner;
}
/// @see Con::addVariable
Entry* addVariable(const char *name,
S32 type,
void *dataPtr,
const char* usage);
/// @see Con::removeVariable
bool removeVariable(StringTableEntry name);
/// @see Con::addVariableNotify
void addVariableNotify(const char *name, const Con::NotifyDelegate &callback);
/// @see Con::removeVariableNotify
void removeVariableNotify(const char *name, const Con::NotifyDelegate &callback);
/// Return the best tab completion for prevText, with the length
/// of the pre-tab string in baseLen.
const char *tabComplete(const char *prevText, S32 baseLen, bool);
/// Run integrity checks for debugging.
void validate();
};
struct ConsoleValueFrame
{
ConsoleValue* values;
bool isReference;
ConsoleValueFrame() : values(NULL), isReference(false)
{}
ConsoleValueFrame(ConsoleValue* vals, bool isRef)
{
values = vals;
isReference = isRef;
}
};
class ExprEvalState
{
public:
/// @name Expression Evaluation
/// @{
///
SimObject *thisObject;
Dictionary::Entry *currentVariable;
Dictionary::Entry *copyVariable;
bool traceOn;
U32 mStackDepth;
bool mShouldReset; ///< Designates if the value stack should be reset
bool mResetLocked; ///< mShouldReset will be set at the end
ExprEvalState();
~ExprEvalState();
/// @}
/// @name Stack Management
/// @{
/// The stack of callframes. The extra redirection is necessary since Dictionary holds
/// an interior pointer that will become invalid when the object changes address.
Vector< Dictionary* > stack;
S32 getTopOfStack() { return (S32)mStackDepth; }
Vector< ConsoleValueFrame > localStack;
ConsoleValueFrame* currentRegisterArray; // contains array at to top of localStack
///
Dictionary globalVars;
void setCurVarName(StringTableEntry name);
void setCurVarNameCreate(StringTableEntry name);
S32 getIntVariable();
F64 getFloatVariable();
const char *getStringVariable();
void setIntVariable(S32 val);
void setFloatVariable(F64 val);
void setStringVariable(const char *str);
TORQUE_FORCEINLINE S32 getLocalIntVariable(S32 reg)
{
return currentRegisterArray->values[reg].getInt();
}
TORQUE_FORCEINLINE F64 getLocalFloatVariable(S32 reg)
{
return currentRegisterArray->values[reg].getFloat();
}
TORQUE_FORCEINLINE const char* getLocalStringVariable(S32 reg)
{
return currentRegisterArray->values[reg].getString();
}
TORQUE_FORCEINLINE void setLocalIntVariable(S32 reg, S64 val)
{
currentRegisterArray->values[reg].setInt(val);
}
TORQUE_FORCEINLINE void setLocalFloatVariable(S32 reg, F64 val)
{
currentRegisterArray->values[reg].setFloat(val);
}
TORQUE_FORCEINLINE void setLocalStringVariable(S32 reg, const char* val, S32 len)
{
currentRegisterArray->values[reg].setString(val, len);
}
TORQUE_FORCEINLINE void setLocalStringTableEntryVariable(S32 reg, StringTableEntry val)
{
currentRegisterArray->values[reg].setStringTableEntry(val);
}
void pushFrame(StringTableEntry frameName, Namespace *ns, S32 regCount);
void popFrame();
/// Puts a reference to an existing stack frame
/// on the top of the stack.
void pushFrameRef(S32 stackIndex);
U32 getStackDepth() const
{
return mStackDepth;
}
Dictionary& getCurrentFrame()
{
return *(stack[mStackDepth - 1]);
}
/// @}
/// Run integrity checks for debugging.
void validate();
};
namespace Con
{
/// The current $instantGroup setting.
extern String gInstantGroup;
}
/// @}
#endif