mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Adds lookup logic to Datablock AB entries to try and find class icons for the preview Adds 2 new datablock class create methods
205 lines
No EOL
8.7 KiB
Text
205 lines
No EOL
8.7 KiB
Text
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeAssetBrowser()
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{
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echo(" % - Initializing Asset Browser");
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$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
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$AssetBrowser::collectionSetsFile = "tools/assetBrowser/searchCollectionSets.xml";
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$AssetBrowser::currentImportConfig = "";
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if(!isObject(AssetFilterTypeList))
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{
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new ArrayObject(AssetFilterTypeList);
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AssetFilterTypeList.add("All");
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AssetFilterTypeList.add("ComponentAsset");
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AssetFilterTypeList.add("CppAsset");
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AssetFilterTypeList.add("CubemapAsset");
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AssetFilterTypeList.add("GameObjectAsset");
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AssetFilterTypeList.add("GUIAsset");
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AssetFilterTypeList.add("ImageAsset");
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AssetFilterTypeList.add("LevelAsset");
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AssetFilterTypeList.add("MaterialAsset");
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AssetFilterTypeList.add("ParticleAsset");
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AssetFilterTypeList.add("PostFXAsset");
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AssetFilterTypeList.add("ScriptAsset");
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AssetFilterTypeList.add("ShapeAsset");
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AssetFilterTypeList.add("ShapeAnimationAsset");
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AssetFilterTypeList.add("SoundAsset");
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AssetFilterTypeList.add("StateMachineAsset");
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AssetFilterTypeList.add("TerrainAsset");
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AssetFilterTypeList.add("TerrainMaterialAsset");
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}
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exec("./scripts/profiles." @ $TorqueScriptFileExtension);
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exec("./guis/assetBrowser.gui");
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exec("./guis/addModuleWindow.gui");
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exec("./guis/gameObjectCreator.gui");
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exec("./guis/newAsset.gui");
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exec("./guis/newComponentAsset.gui");
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exec("./guis/editAsset.gui");
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exec("./guis/assetImport.gui");
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exec("./guis/assetImportConfigEditor.gui");
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exec("./guis/selectModule.gui");
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exec("./guis/selectPath.gui");
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exec("./guis/editModule.gui");
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exec("./guis/importTemplateModules.gui");
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exec("./guis/assetPreviewButtonsTemplate.gui");
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exec("./guis/newFolder.gui");
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exec("./guis/assetImportLog.gui");
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exec("./guis/looseFileAudit.gui");
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exec("./guis/assetNameEdit.gui");
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exec("./guis/createNewCollectionSet.gui");
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exec("./scripts/assetBrowser." @ $TorqueScriptFileExtension);
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exec("./scripts/popupMenus." @ $TorqueScriptFileExtension);
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exec("./scripts/addModuleWindow." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImport." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImportConfig." @ $TorqueScriptFileExtension);
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exec("./scripts/gameObjectCreator." @ $TorqueScriptFileExtension);
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exec("./scripts/newAsset." @ $TorqueScriptFileExtension);
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exec("./scripts/editAsset." @ $TorqueScriptFileExtension);
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exec("./scripts/editModule." @ $TorqueScriptFileExtension);
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exec("./scripts/selectModule." @ $TorqueScriptFileExtension);
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exec("./scripts/assetImportConfigEditor." @ $TorqueScriptFileExtension);
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exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension);
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exec("./scripts/selectPath." @ $TorqueScriptFileExtension);
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exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
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//Processing for the different asset types
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exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/cpp." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/gameObject." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/gui." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/image." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/level." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/material." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/postFX." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/script." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/shape." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/shapeAnimation." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/sound." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/stateMachine." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/cubemap." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/folder." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/terrain." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/terrainMaterial." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/datablockObjects." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/looseFiles." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/prefab." @ $TorqueScriptFileExtension);
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exec("./scripts/assetTypes/creatorObj." @ $TorqueScriptFileExtension);
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new ScriptObject( AssetBrowserPlugin )
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{
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superClass = "EditorPlugin";
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};
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Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
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Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
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Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
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AssetBrowserPlugin.initSettings();
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if(!isObject(AssetImportSettings))
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{
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new Settings(AssetImportSettings)
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{
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file = $AssetBrowser::importConfigsFile;
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};
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}
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AssetImportSettings.read();
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ImportAssetWindow.reloadImportOptionConfigs();
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//CollectionSets
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if(!isObject(AssetBrowserCollectionSets))
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{
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new Settings(AssetBrowserCollectionSets)
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{
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file = $AssetBrowser::collectionSetsFile;
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};
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}
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AssetBrowserCollectionSets.read();
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if(!isObject(ImportAssetWindow.importTempDirHandler))
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ImportAssetWindow.importTempDirHandler = makedirectoryHandler(0, "", "");
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if(!isObject(ImportActivityLog))
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new ArrayObject(ImportActivityLog);
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if(!isObject(AssetSearchTerms))
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new ArrayObject(AssetSearchTerms);
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ImportAssetWindow.importingFilesArray = new ArrayObject();
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ImportAssetWindow.importer = new AssetImporter();
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AssetBrowser.buildPopupMenus();
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//Force everything to initialize if other things need to reference it's behavior before we're displayed(usually other tools)
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AssetBrowser.showDialog();
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AssetBrowser.hideDialog();
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}
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function AssetBrowserPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the toolbar.
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AssetBrowser.addToolbarButton();
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}
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function AssetBrowserPlugin::initSettings( %this )
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{
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EditorSettings.beginGroup( "Assets", true );
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EditorSettings.setDefaultValue( "AssetImporDefaultConfig", "DefaultConfig" );
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EditorSettings.setDefaultValue( "AutoImport", 1 );
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EditorSettings.beginGroup( "Browser" );
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EditorSettings.setDefaultValue( "showCoreModule", 0 );
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EditorSettings.setDefaultValue( "showToolsModule", 0 );
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EditorSettings.setDefaultValue( "showOnlyPopulatedModule", 0 );
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EditorSettings.setDefaultValue( "showFolders", 1 );
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EditorSettings.setDefaultValue( "showEmptyFolders", 1 );
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EditorSettings.setDefaultValue( "previewTileSize", 1.0 );
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EditorSettings.endGroup();
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EditorSettings.endGroup();
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EditorSettings.beginGroup( "AssetManagement", true );
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EditorSettings.beginGroup( "Assets" );
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EditorSettings.setDefaultValue( "promptOnRename", 1 );
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EditorSettings.endGroup();
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EditorSettings.endGroup();
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}
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function TSStatic::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
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{
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%inspector = %this.getParent();
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%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
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%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
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eval(%makeCommand);
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} |