mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-15 12:43:50 +00:00
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded. Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect. This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
504 lines
13 KiB
C#
504 lines
13 KiB
C#
// ----------------------------------------------------------------------------
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// Placeholder explosion with required sounds, debris, and particle datablocks.
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// These datablocks existed in now removed scripts, but were used within some
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// that remain: see cheetahCar.cs
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//
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// These should be made more generic or new fx created for the cheetah turret's
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// projectile explosion effects.
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//
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// I've removed all effects that are not required for the current weapons. On
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// reflection I really went overboard when originally designing these effects!
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Sound
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// ----------------------------------------------------------------------------
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datablock SFXProfile(RocketLauncherExplosionSound)
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{
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filename = "data/FPSGameplay/sound/weapons/Crossbow_explosion";
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description = AudioDefault3d;
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preload = true;
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};
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//----------------------------------------------------------------------------
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// Debris
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//----------------------------------------------------------------------------
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datablock ParticleData(RocketDebrisTrailParticle)
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{
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textureName = "data/FPSGameplay/art/particles/impact";
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dragCoeffiecient = 0;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1200;//1000;
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lifetimeVarianceMS = 299;//500;
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useInvAlpha = true;//false;
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spinSpeed = 1;
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spinRandomMin = -300.0;
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spinRandomMax = 0;
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colors[0] = "1 0.897638 0.795276 0.4";
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colors[1] = "0.795276 0.795276 0.795276 0.6";
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colors[2] = "0 0 0 0";
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sizes[0] = 0.5;//1.0;
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sizes[1] = 2;
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sizes[2] = 1;//1.0;
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times[0] = 0.0;
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times[1] = 0.498039;
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times[2] = 1.0;
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animTexName = "data/FPSGameplay/art/particles/impact";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketDebrisTrailEmitter)
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{
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ejectionPeriodMS = 6;//8;
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periodVarianceMS = 2;//4;
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ejectionVelocity = 1.0;
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velocityVariance = 0.5;
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thetaMin = 0.0;
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thetaMax = 180.0;
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phiReferenceVel = 0;
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phiVariance = 360;
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ejectionoffset = 0.0;//0.3;
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particles = "RocketDebrisTrailParticle";
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};
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datablock DebrisData(RocketDebris)
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{
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shapeFile = "data/FPSGameplay/art/shapes/weapons/shared/rocket.dts";
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emitters[0] = RocketDebrisTrailEmitter;
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elasticity = 0.5;
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friction = 0.5;
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numBounces = 1;//2;
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bounceVariance = 1;
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explodeOnMaxBounce = true;
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staticOnMaxBounce = false;
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snapOnMaxBounce = false;
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minSpinSpeed = 400;
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maxSpinSpeed = 800;
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render2D = false;
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lifetime = 0.25;//0.5;//1;//2;
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lifetimeVariance = 0.0;//0.25;//0.5;
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velocity = 35;//30;//15;
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velocityVariance = 10;//5;
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fade = true;
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useRadiusMass = true;
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baseRadius = 0.3;
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gravModifier = 1.0;
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terminalVelocity = 45;
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ignoreWater = false;
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};
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// ----------------------------------------------------------------------------
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// Splash effects
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// ----------------------------------------------------------------------------
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datablock ParticleData(RocketSplashMist)
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{
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dragCoefficient = 1.0;
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windCoefficient = 2.0;
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gravityCoefficient = 0.3;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 600;
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lifetimeVarianceMS = 100;
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useInvAlpha = false;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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spinSpeed = 1;
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textureName = "data/FPSGameplay/art/particles/smoke";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.2;//0.5;
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sizes[1] = 0.4;//0.5;
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sizes[2] = 0.8;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(RocketSplashMistEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 3.0;
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velocityVariance = 2.0;
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ejectionOffset = 0.15;
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thetaMin = 85;
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thetaMax = 85;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvance = false;
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lifetimeMS = 250;
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particles = "RocketSplashMist";
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};
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datablock ParticleData(RocketSplashParticle)
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{
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dragCoefficient = 1;
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windCoefficient = 0.9;
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gravityCoefficient = 0.3;
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inheritedVelFactor = 0.2;
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constantAcceleration = -1.4;
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lifetimeMS = 600;
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lifetimeVarianceMS = 200;
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textureName = "data/FPSGameplay/art/particles/droplet";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 0.5;
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sizes[1] = 0.25;
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sizes[2] = 0.25;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(RocketSplashEmitter)
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{
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ejectionPeriodMS = 4;
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periodVarianceMS = 0;
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ejectionVelocity = 7.3;
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velocityVariance = 2.0;
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ejectionOffset = 0.0;
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thetaMin = 30;
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thetaMax = 80;
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phiReferenceVel = 00;
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phiVariance = 360;
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overrideAdvance = false;
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orientParticles = true;
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orientOnVelocity = true;
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lifetimeMS = 100;
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particles = "RocketSplashParticle";
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};
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datablock ParticleData(RocketSplashRingParticle)
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{
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textureName = "data/FPSGameplay/art/particles/wake";
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dragCoefficient = 0.0;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.0;
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lifetimeMS = 2500;
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lifetimeVarianceMS = 200;
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windCoefficient = 0.0;
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useInvAlpha = 1;
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spinRandomMin = 30.0;
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spinRandomMax = 30.0;
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spinSpeed = 1;
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animateTexture = true;
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framesPerSec = 1;
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animTexTiling = "2 1";
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animTexFrames = "0 1";
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colors[0] = "0.7 0.8 1.0 1.0";
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colors[1] = "0.7 0.8 1.0 0.5";
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colors[2] = "0.7 0.8 1.0 0.0";
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sizes[0] = 2.0;
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sizes[1] = 4.0;
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sizes[2] = 8.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(RocketSplashRingEmitter)
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{
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lifetimeMS = "100";
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ejectionPeriodMS = 200;
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periodVarianceMS = 10;
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ejectionVelocity = 0;
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velocityVariance = 0;
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ejectionOffset = 0;
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thetaMin = 89;
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thetaMax = 90;
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phiReferenceVel = 0;
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phiVariance = 1;
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alignParticles = 1;
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alignDirection = "0 0 1";
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particles = "RocketSplashRingParticle";
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};
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datablock SplashData(RocketSplash)
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{
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// numSegments = 15;
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// ejectionFreq = 15;
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// ejectionAngle = 40;
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// ringLifetime = 0.5;
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// lifetimeMS = 300;
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// velocity = 4.0;
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// startRadius = 0.0;
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// acceleration = -3.0;
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// texWrap = 5.0;
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// texture = "data/FPSGameplay/art/images/particles/splash";
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emitter[0] = RocketSplashEmitter;
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emitter[1] = RocketSplashMistEmitter;
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emitter[2] = RocketSplashRingEmitter;
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// colors[0] = "0.7 0.8 1.0 0.0";
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// colors[1] = "0.7 0.8 1.0 0.3";
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// colors[2] = "0.7 0.8 1.0 0.7";
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// colors[3] = "0.7 0.8 1.0 0.0";
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//
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// times[0] = 0.0;
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// times[1] = 0.4;
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// times[2] = 0.8;
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// times[3] = 1.0;
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};
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// ----------------------------------------------------------------------------
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// Explosion Particle effects
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// ----------------------------------------------------------------------------
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datablock ParticleData(RocketExpFire)
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{
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gravityCoefficient = "-0.50061";
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lifetimeMS = "400";
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lifetimeVarianceMS = "299";
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spinSpeed = "1";
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spinRandomMin = "-200";
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spinRandomMax = "0";
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textureName = "data/FPSGameplay/art/particles/smoke";
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animTexName = "data/FPSGameplay/art/particles/smoke";
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colors[0] = "1 0.897638 0.795276 1";
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colors[1] = "0.795276 0.393701 0 0.6";
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colors[2] = "0 0 0 0";
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sizes[0] = "1.99902";
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sizes[1] = "7.99915";
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sizes[2] = "3.99805";
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times[1] = "0.392157";
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times[2] = "1";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketExpFireEmitter)
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{
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ejectionPeriodMS = "10";
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periodVarianceMS = "5";
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ejectionVelocity = "3";
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velocityVariance = "2";
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particles = "RocketExpFire";
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blendStyle = "NORMAL";
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};
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datablock ParticleData(RocketExpFireball)
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{
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textureName = "data/FPSGameplay/art/particles/fireball.png";
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lifetimeMS = "300";
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lifetimeVarianceMS = "299";
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spinSpeed = "1";
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spinRandomMin = "-400";
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spinRandomMax = "0";
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animTexName = "data/FPSGameplay/art/particles/fireball.png";
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colors[0] = "1 0.897638 0.795276 0.2";
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colors[1] = "1 0.496063 0 0.6";
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colors[2] = "0.0944882 0.0944882 0.0944882 0";
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sizes[0] = "0.997986";
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sizes[1] = "1.99902";
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sizes[2] = "2.99701";
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times[1] = "0.498039";
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times[2] = "1";
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times[3] = "1";
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gravityCoefficient = "-1";
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};
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datablock ParticleEmitterData(RocketExpFireballEmitter)
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{
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particles = "RocketExpFireball";
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blendStyle = "ADDITIVE";
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ejectionPeriodMS = "10";
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periodVarianceMS = "5";
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ejectionVelocity = "4";
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velocityVariance = "2";
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ejectionOffset = "2";
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thetaMax = "120";
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};
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datablock ParticleData(RocketExpSmoke)
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{
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lifetimeMS = 1200;//"1250";
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lifetimeVarianceMS = 299;//200;//"250";
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textureName = "data/FPSGameplay/art/particles/smoke";
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animTexName = "data/FPSGameplay/art/particles/smoke";
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useInvAlpha = "1";
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gravityCoefficient = "-0.100122";
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spinSpeed = "1";
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spinRandomMin = "-100";
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spinRandomMax = "0";
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colors[0] = "0.897638 0.795276 0.692913 0.4";//"0.192157 0.192157 0.192157 0.0944882";
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colors[1] = "0.897638 0.897638 0.897638 0.8";//"0.454902 0.454902 0.454902 0.897638";
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colors[2] = "0.4 0.4 0.4 0";//"1 1 1 0";
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sizes[0] = "1.99597";
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sizes[1] = "3.99805";
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sizes[2] = "7.99915";
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times[1] = "0.494118";
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times[2] = "1";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketExpSmokeEmitter)
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{
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ejectionPeriodMS = "15";
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periodVarianceMS = "5";
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//ejectionOffset = "1";
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thetaMax = "180";
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particles = "RocketExpSmoke";
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blendStyle = "NORMAL";
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};
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datablock ParticleData(RocketExpSparks)
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{
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textureName = "data/FPSGameplay/art/particles/droplet.png";
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lifetimeMS = "100";
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lifetimeVarianceMS = "50";
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animTexName = "data/FPSGameplay/art/particles/droplet.png";
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inheritedVelFactor = "0.391389";
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sizes[0] = "1.99902";
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sizes[1] = "2.49954";
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sizes[2] = "0.997986";
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colors[0] = "1.0 0.9 0.8 0.2";
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colors[1] = "1.0 0.9 0.8 0.8";
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colors[2] = "0.8 0.4 0.0 0.0";
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times[0] = "0";
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times[1] = "0.34902";
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times[2] = "1";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketExpSparksEmitter)
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{
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particles = "RocketExpSparks";
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blendStyle = "NORMAL";
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ejectionPeriodMS = "10";
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periodVarianceMS = "5";
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ejectionVelocity = "60";
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velocityVariance = "10";
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thetaMax = "120";
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phiReferenceVel = 0;
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phiVariance = "360";
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ejectionOffset = "0";
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orientParticles = true;
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orientOnVelocity = true;
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};
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datablock ParticleData(RocketExpSubFireParticles)
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{
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textureName = "data/FPSGameplay/art/particles/fireball.png";
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gravityCoefficient = "-0.202686";
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lifetimeMS = "400";
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lifetimeVarianceMS = "299";
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spinSpeed = "1";
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spinRandomMin = "-200";
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spinRandomMax = "0";
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animTexName = "data/FPSGameplay/art/particles/fireball.png";
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colors[0] = "1 0.897638 0.795276 0.2";
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colors[1] = "1 0.496063 0 1";
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colors[2] = "0.0944882 0.0944882 0.0944882 0";
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sizes[0] = "0.997986";
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sizes[1] = "1.99902";
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sizes[2] = "2.99701";
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times[1] = "0.498039";
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times[2] = "1";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketExpSubFireEmitter)
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{
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particles = "RocketExpSubFireParticles";
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blendStyle = "ADDITIVE";
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ejectionPeriodMS = "10";
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periodVarianceMS = "5";
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ejectionVelocity = "4";
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velocityVariance = "2";
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thetaMax = "120";
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};
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datablock ParticleData(RocketExpSubSmoke)
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{
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textureName = "data/FPSGameplay/art/particles/smoke";
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gravityCoefficient = "-0.40293";
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lifetimeMS = "800";
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lifetimeVarianceMS = "299";
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spinSpeed = "1";
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spinRandomMin = "-200";
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spinRandomMax = "0";
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animTexName = "data/FPSGameplay/art/particles/smoke";
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colors[0] = "0.4 0.35 0.3 0.393701";
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colors[1] = "0.45 0.45 0.45 0.795276";
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colors[2] = "0.4 0.4 0.4 0";
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sizes[0] = "1.99902";
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sizes[1] = "3.99805";
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sizes[2] = "7.99915";
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times[1] = "0.4";
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times[2] = "1";
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times[3] = "1";
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};
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datablock ParticleEmitterData(RocketExpSubSmokeEmitter)
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{
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particles = "RocketExpSubSmoke";
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ejectionPeriodMS = "30";
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periodVarianceMS = "10";
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ejectionVelocity = "2";
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velocityVariance = "1";
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ejectionOffset = 1;//"2";
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blendStyle = "NORMAL";
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};
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// ----------------------------------------------------------------------------
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// Dry/Air Explosion Objects
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// ----------------------------------------------------------------------------
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datablock ExplosionData(RocketSubExplosion)
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{
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lifeTimeMS = 100;
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offset = 0.4;
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emitter[0] = RocketExpSubFireEmitter;
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emitter[1] = RocketExpSubSmokeEmitter;
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};
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datablock ExplosionData(RocketLauncherExplosion)
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{
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soundProfile = RocketLauncherExplosionSound;
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lifeTimeMS = 200; // I want a quick bang and dissipation, not a slow burn-out
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// Volume particles
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particleEmitter = RocketExpSmokeEmitter;
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particleDensity = 10;//20;
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particleRadius = 1;//2;
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// Point emission
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emitter[0] = RocketExpFireEmitter;
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emitter[1] = RocketExpSparksEmitter;
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emitter[2] = RocketExpSparksEmitter;
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emitter[3] = RocketExpFireballEmitter;
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// Sub explosion objects
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subExplosion[0] = RocketSubExplosion;
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// Camera Shaking
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shakeCamera = true;
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camShakeFreq = "10.0 11.0 9.0";
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camShakeAmp = "15.0 15.0 15.0";
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camShakeDuration = 1.5;
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camShakeRadius = 20;
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|
|
|
// Exploding debris
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debris = RocketDebris;
|
|
debrisThetaMin = 0;//10;
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|
debrisThetaMax = 90;//80;
|
|
debrisNum = 5;
|
|
debrisNumVariance = 2;
|
|
debrisVelocity = 1;//2;
|
|
debrisVelocityVariance = 0.2;//0.5;
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|
|
|
lightStartRadius = 6.0;
|
|
lightEndRadius = 0.0;
|
|
lightStartColor = "1.0 0.7 0.2";
|
|
lightEndColor = "0.9 0.7 0.0";
|
|
lightStartBrightness = 2.5;
|
|
lightEndBrightness = 0.0;
|
|
lightNormalOffset = 3.0;
|
|
};
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