Torque3D/Templates/Full/game/core
Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
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art added deleteDemo function 2016-06-29 19:16:25 -05:00
fonts Full Template for ticket #1 2012-09-19 11:54:25 -04:00
profile Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scripts Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
main.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
parseArgs.cs playJournal fix and removed depcrecated command line options 2015-10-28 22:46:17 -04:00
torque.png Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 2017-01-16 00:09:55 -06:00