Torque3D/Templates/BaseGame/game/tools/levels
Areloch 55697cffdb Streamlined baseUI profiles
Implemented audioOptions file with structure to comply to BaseUI options menu
Implemented majority of keybind remapping logic for options menu
2023-12-18 23:49:13 -06:00
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BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel/probes Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.asset.taml Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
DefaultEditorLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
EditorTemplateLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00