Torque3D/Templates/BaseGame/game/tools/gui
2024-03-05 13:15:54 +00:00
..
fieldTypes Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
images Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
messageBoxes * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
assimpImport.ed.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
assimpImport.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
AssimpImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaImport.ed.gui Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
ColladaImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colorPicker.ed.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
ColorPickerDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CubemapEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cubemapEditor.gui Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
cursors.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
EditorLoadingGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorLoadingGui.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
EditorSettingsWindow.ed.gui Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorSettingsWindow.ed.tscript Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
fileDialogBase.ed.tscript lotsa fixes. 2021-05-04 21:18:15 -04:00
guiDialogs.ed.tscript Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
GuiEaseEditDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
GuiEaseEditDlg.ed.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
GuiEaseEditDlg.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
GUIEditorSettingsWindow.asset.taml pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
guiObjectInspector.ed.gui Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
guiObjectInspector.ed.tscript Fix callbacks from PopupMenu 2023-04-21 20:48:01 +03:00
materialSelector.ed.gui Clean up more evals that have local variables are not working correctly. 2021-09-12 15:09:33 -04:00
MaterialSelectorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
objectSelection.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
openFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postFxEditor.gui Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
postFxEditor.tscript * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
profilerGraph.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
profilerGraph.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ProfilerGraphGui.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
profiles.ed.tscript Update profiles.ed.tscript 2024-03-05 13:15:54 +00:00
RenderTargetVisualizer.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
renderTargetVisualizer.ed.gui Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
renderTargetVisualizer.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
saveChangesMBDlg.ed.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
saveFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ScriptEditorDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scriptEditorDlg.ed.gui Clean up more evals that have local variables are not working correctly. 2021-09-12 15:09:33 -04:00
simViewDlg.asset.taml Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
simViewDlg.ed.gui Fixes some misformatting of the simView dialogue file 2023-09-10 19:07:08 -05:00
toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
uvEditor.ed.gui Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
UVEditorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00