mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 01:23:52 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
519 lines
16 KiB
C
519 lines
16 KiB
C
/*
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* OpenAL Audio Stream Example
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*
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* Copyright (c) 2011 by Chris Robinson <chris.kcat@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* This file contains a relatively simple streaming audio player. */
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#include <assert.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "sndfile.h"
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#include "AL/al.h"
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#include "AL/alext.h"
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#include "common/alhelpers.h"
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/* Define the number of buffers and buffer size (in milliseconds) to use. 4
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* buffers at 200ms each gives a nice per-chunk size, and lets the queue last
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* for almost one second.
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*/
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#define NUM_BUFFERS 4
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#define BUFFER_MILLISEC 200
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typedef enum SampleType {
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Int16, Float, IMA4, MSADPCM
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} SampleType;
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typedef struct StreamPlayer {
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/* These are the buffers and source to play out through OpenAL with. */
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ALuint buffers[NUM_BUFFERS];
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ALuint source;
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/* Handle for the audio file */
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SNDFILE *sndfile;
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SF_INFO sfinfo;
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void *membuf;
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/* The sample type and block/frame size being read for the buffer. */
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SampleType sample_type;
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int byteblockalign;
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int sampleblockalign;
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int block_count;
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/* The format of the output stream (sample rate is in sfinfo) */
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ALenum format;
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} StreamPlayer;
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static StreamPlayer *NewPlayer(void);
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static void DeletePlayer(StreamPlayer *player);
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static int OpenPlayerFile(StreamPlayer *player, const char *filename);
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static void ClosePlayerFile(StreamPlayer *player);
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static int StartPlayer(StreamPlayer *player);
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static int UpdatePlayer(StreamPlayer *player);
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/* Creates a new player object, and allocates the needed OpenAL source and
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* buffer objects. Error checking is simplified for the purposes of this
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* example, and will cause an abort if needed.
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*/
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static StreamPlayer *NewPlayer(void)
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{
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StreamPlayer *player;
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player = calloc(1, sizeof(*player));
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assert(player != NULL);
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/* Generate the buffers and source */
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alGenBuffers(NUM_BUFFERS, player->buffers);
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assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
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alGenSources(1, &player->source);
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assert(alGetError() == AL_NO_ERROR && "Could not create source");
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/* Set parameters so mono sources play out the front-center speaker and
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* won't distance attenuate. */
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alSource3i(player->source, AL_POSITION, 0, 0, -1);
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alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
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alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
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assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
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return player;
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}
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/* Destroys a player object, deleting the source and buffers. No error handling
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* since these calls shouldn't fail with a properly-made player object. */
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static void DeletePlayer(StreamPlayer *player)
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{
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ClosePlayerFile(player);
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alDeleteSources(1, &player->source);
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alDeleteBuffers(NUM_BUFFERS, player->buffers);
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if(alGetError() != AL_NO_ERROR)
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fprintf(stderr, "Failed to delete object IDs\n");
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memset(player, 0, sizeof(*player));
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free(player);
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}
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/* Opens the first audio stream of the named file. If a file is already open,
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* it will be closed first. */
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static int OpenPlayerFile(StreamPlayer *player, const char *filename)
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{
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int byteblockalign=0, splblockalign=0;
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ClosePlayerFile(player);
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/* Open the audio file and check that it's usable. */
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player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
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if(!player->sndfile)
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{
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fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
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return 0;
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}
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/* Detect a suitable format to load. Formats like Vorbis and Opus use float
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* natively, so load as float to avoid clipping when possible. Formats
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* larger than 16-bit can also use float to preserve a bit more precision.
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*/
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switch((player->sfinfo.format&SF_FORMAT_SUBMASK))
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{
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case SF_FORMAT_PCM_24:
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case SF_FORMAT_PCM_32:
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case SF_FORMAT_FLOAT:
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case SF_FORMAT_DOUBLE:
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case SF_FORMAT_VORBIS:
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case SF_FORMAT_OPUS:
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case SF_FORMAT_ALAC_20:
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case SF_FORMAT_ALAC_24:
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case SF_FORMAT_ALAC_32:
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case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
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case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
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case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
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if(alIsExtensionPresent("AL_EXT_FLOAT32"))
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player->sample_type = Float;
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break;
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case SF_FORMAT_IMA_ADPCM:
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/* ADPCM formats require setting a block alignment as specified in the
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* file, which needs to be read from the wave 'fmt ' chunk manually
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* since libsndfile doesn't provide it in a format-agnostic way.
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*/
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if(player->sfinfo.channels <= 2
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&& (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
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&& alIsExtensionPresent("AL_EXT_IMA4")
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&& alIsExtensionPresent("AL_SOFT_block_alignment"))
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player->sample_type = IMA4;
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break;
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case SF_FORMAT_MS_ADPCM:
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if(player->sfinfo.channels <= 2
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&& (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
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&& alIsExtensionPresent("AL_SOFT_MSADPCM")
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&& alIsExtensionPresent("AL_SOFT_block_alignment"))
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player->sample_type = MSADPCM;
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break;
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}
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if(player->sample_type == IMA4 || player->sample_type == MSADPCM)
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{
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/* For ADPCM, lookup the wave file's "fmt " chunk, which is a
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* WAVEFORMATEX-based structure for the audio format.
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*/
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SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
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SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(player->sndfile, &inf);
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/* If there's an issue getting the chunk or block alignment, load as
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* 16-bit and have libsndfile do the conversion.
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*/
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if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
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player->sample_type = Int16;
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else
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{
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ALubyte *fmtbuf = calloc(inf.datalen, 1);
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inf.data = fmtbuf;
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if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
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player->sample_type = Int16;
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else
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{
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/* Read the nBlockAlign field, and convert from bytes- to
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* samples-per-block (verifying it's valid by converting back
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* and comparing to the original value).
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*/
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byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
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if(player->sample_type == IMA4)
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{
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splblockalign = (byteblockalign/player->sfinfo.channels - 4)/4*8 + 1;
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if(splblockalign < 1
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|| ((splblockalign-1)/2 + 4)*player->sfinfo.channels != byteblockalign)
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player->sample_type = Int16;
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}
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else
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{
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splblockalign = (byteblockalign/player->sfinfo.channels - 7)*2 + 2;
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if(splblockalign < 2
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|| ((splblockalign-2)/2 + 7)*player->sfinfo.channels != byteblockalign)
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player->sample_type = Int16;
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}
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}
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free(fmtbuf);
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}
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}
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if(player->sample_type == Int16)
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{
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player->sampleblockalign = 1;
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player->byteblockalign = player->sfinfo.channels * 2;
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}
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else if(player->sample_type == Float)
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{
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player->sampleblockalign = 1;
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player->byteblockalign = player->sfinfo.channels * 4;
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}
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else
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{
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player->sampleblockalign = splblockalign;
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player->byteblockalign = byteblockalign;
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}
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/* Figure out the OpenAL format from the file and desired sample type. */
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player->format = AL_NONE;
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if(player->sfinfo.channels == 1)
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{
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if(player->sample_type == Int16)
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player->format = AL_FORMAT_MONO16;
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else if(player->sample_type == Float)
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player->format = AL_FORMAT_MONO_FLOAT32;
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else if(player->sample_type == IMA4)
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player->format = AL_FORMAT_MONO_IMA4;
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else if(player->sample_type == MSADPCM)
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player->format = AL_FORMAT_MONO_MSADPCM_SOFT;
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}
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else if(player->sfinfo.channels == 2)
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{
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if(player->sample_type == Int16)
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player->format = AL_FORMAT_STEREO16;
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else if(player->sample_type == Float)
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player->format = AL_FORMAT_STEREO_FLOAT32;
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else if(player->sample_type == IMA4)
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player->format = AL_FORMAT_STEREO_IMA4;
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else if(player->sample_type == MSADPCM)
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player->format = AL_FORMAT_STEREO_MSADPCM_SOFT;
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}
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else if(player->sfinfo.channels == 3)
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{
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if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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{
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if(player->sample_type == Int16)
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player->format = AL_FORMAT_BFORMAT2D_16;
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else if(player->sample_type == Float)
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player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
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}
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}
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else if(player->sfinfo.channels == 4)
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{
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if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
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{
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if(player->sample_type == Int16)
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player->format = AL_FORMAT_BFORMAT3D_16;
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else if(player->sample_type == Float)
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player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
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}
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}
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if(!player->format)
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{
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fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
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sf_close(player->sndfile);
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player->sndfile = NULL;
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return 0;
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}
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player->block_count = player->sfinfo.samplerate / player->sampleblockalign;
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player->block_count = player->block_count * BUFFER_MILLISEC / 1000;
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player->membuf = malloc((size_t)(player->block_count * player->byteblockalign));
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return 1;
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}
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/* Closes the audio file stream */
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static void ClosePlayerFile(StreamPlayer *player)
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{
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if(player->sndfile)
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sf_close(player->sndfile);
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player->sndfile = NULL;
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free(player->membuf);
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player->membuf = NULL;
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if(player->sampleblockalign > 1)
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{
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ALsizei i;
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for(i = 0;i < NUM_BUFFERS;i++)
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alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, 0);
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player->sampleblockalign = 0;
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player->byteblockalign = 0;
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}
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}
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/* Prebuffers some audio from the file, and starts playing the source */
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static int StartPlayer(StreamPlayer *player)
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{
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ALsizei i;
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/* Rewind the source position and clear the buffer queue */
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alSourceRewind(player->source);
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alSourcei(player->source, AL_BUFFER, 0);
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/* Fill the buffer queue */
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for(i = 0;i < NUM_BUFFERS;i++)
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{
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sf_count_t slen;
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/* Get some data to give it to the buffer */
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if(player->sample_type == Int16)
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{
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slen = sf_readf_short(player->sndfile, player->membuf,
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player->block_count * player->sampleblockalign);
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if(slen < 1) break;
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slen *= player->byteblockalign;
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}
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else if(player->sample_type == Float)
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{
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slen = sf_readf_float(player->sndfile, player->membuf,
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player->block_count * player->sampleblockalign);
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if(slen < 1) break;
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slen *= player->byteblockalign;
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}
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else
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{
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slen = sf_read_raw(player->sndfile, player->membuf,
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player->block_count * player->byteblockalign);
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if(slen > 0) slen -= slen%player->byteblockalign;
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if(slen < 1) break;
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}
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if(player->sampleblockalign > 1)
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alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT,
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player->sampleblockalign);
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alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
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player->sfinfo.samplerate);
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}
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error buffering for playback\n");
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return 0;
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}
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/* Now queue and start playback! */
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alSourceQueueBuffers(player->source, i, player->buffers);
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alSourcePlay(player->source);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error starting playback\n");
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return 0;
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}
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return 1;
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}
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static int UpdatePlayer(StreamPlayer *player)
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{
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ALint processed, state;
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/* Get relevant source info */
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alGetSourcei(player->source, AL_SOURCE_STATE, &state);
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alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error checking source state\n");
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return 0;
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}
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/* Unqueue and handle each processed buffer */
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while(processed > 0)
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{
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ALuint bufid;
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sf_count_t slen;
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alSourceUnqueueBuffers(player->source, 1, &bufid);
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processed--;
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/* Read the next chunk of data, refill the buffer, and queue it
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* back on the source */
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if(player->sample_type == Int16)
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{
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slen = sf_readf_short(player->sndfile, player->membuf,
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player->block_count * player->sampleblockalign);
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if(slen > 0) slen *= player->byteblockalign;
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}
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else if(player->sample_type == Float)
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{
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slen = sf_readf_float(player->sndfile, player->membuf,
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player->block_count * player->sampleblockalign);
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if(slen > 0) slen *= player->byteblockalign;
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}
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else
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{
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slen = sf_read_raw(player->sndfile, player->membuf,
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player->block_count * player->byteblockalign);
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if(slen > 0) slen -= slen%player->byteblockalign;
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}
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if(slen > 0)
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{
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alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
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player->sfinfo.samplerate);
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alSourceQueueBuffers(player->source, 1, &bufid);
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}
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error buffering data\n");
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return 0;
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}
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}
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/* Make sure the source hasn't underrun */
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if(state != AL_PLAYING && state != AL_PAUSED)
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{
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ALint queued;
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/* If no buffers are queued, playback is finished */
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alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
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if(queued == 0)
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return 0;
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alSourcePlay(player->source);
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if(alGetError() != AL_NO_ERROR)
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{
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fprintf(stderr, "Error restarting playback\n");
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return 0;
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}
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}
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return 1;
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}
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int main(int argc, char **argv)
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{
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StreamPlayer *player;
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int i;
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/* Print out usage if no arguments were specified */
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if(argc < 2)
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{
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fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
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return 1;
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}
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argv++; argc--;
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if(InitAL(&argv, &argc) != 0)
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return 1;
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player = NewPlayer();
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/* Play each file listed on the command line */
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for(i = 0;i < argc;i++)
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{
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const char *namepart;
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if(!OpenPlayerFile(player, argv[i]))
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continue;
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/* Get the name portion, without the path, for display. */
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namepart = strrchr(argv[i], '/');
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if(namepart || (namepart=strrchr(argv[i], '\\')))
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namepart++;
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else
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namepart = argv[i];
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printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
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player->sfinfo.samplerate);
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fflush(stdout);
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if(!StartPlayer(player))
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{
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ClosePlayerFile(player);
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continue;
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}
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while(UpdatePlayer(player))
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al_nssleep(10000000);
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/* All done with this file. Close it and go to the next */
|
|
ClosePlayerFile(player);
|
|
}
|
|
printf("Done.\n");
|
|
|
|
/* All files done. Delete the player, and close down OpenAL */
|
|
DeletePlayer(player);
|
|
player = NULL;
|
|
|
|
CloseAL();
|
|
|
|
return 0;
|
|
}
|