Torque3D/Engine/lib/openal-soft/examples/alplay.c
marauder2k7 a745fc3757 Initial commit
added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
2024-03-21 17:33:47 +00:00

335 lines
11 KiB
C

/*
* OpenAL Source Play Example
*
* Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* This file contains an example for playing a sound buffer. */
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include "sndfile.h"
#include "AL/al.h"
#include "AL/alext.h"
#include "common/alhelpers.h"
enum FormatType {
Int16,
Float,
IMA4,
MSADPCM
};
/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
* returns the new buffer ID.
*/
static ALuint LoadSound(const char *filename)
{
enum FormatType sample_format = Int16;
ALint byteblockalign = 0;
ALint splblockalign = 0;
sf_count_t num_frames;
ALenum err, format;
ALsizei num_bytes;
SNDFILE *sndfile;
SF_INFO sfinfo;
ALuint buffer;
void *membuf;
/* Open the audio file and check that it's usable. */
sndfile = sf_open(filename, SFM_READ, &sfinfo);
if(!sndfile)
{
fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
if(sfinfo.frames < 1)
{
fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
sf_close(sndfile);
return 0;
}
/* Detect a suitable format to load. Formats like Vorbis and Opus use float
* natively, so load as float to avoid clipping when possible. Formats
* larger than 16-bit can also use float to preserve a bit more precision.
*/
switch((sfinfo.format&SF_FORMAT_SUBMASK))
{
case SF_FORMAT_PCM_24:
case SF_FORMAT_PCM_32:
case SF_FORMAT_FLOAT:
case SF_FORMAT_DOUBLE:
case SF_FORMAT_VORBIS:
case SF_FORMAT_OPUS:
case SF_FORMAT_ALAC_20:
case SF_FORMAT_ALAC_24:
case SF_FORMAT_ALAC_32:
case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
if(alIsExtensionPresent("AL_EXT_FLOAT32"))
sample_format = Float;
break;
case SF_FORMAT_IMA_ADPCM:
/* ADPCM formats require setting a block alignment as specified in the
* file, which needs to be read from the wave 'fmt ' chunk manually
* since libsndfile doesn't provide it in a format-agnostic way.
*/
if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
&& alIsExtensionPresent("AL_EXT_IMA4")
&& alIsExtensionPresent("AL_SOFT_block_alignment"))
sample_format = IMA4;
break;
case SF_FORMAT_MS_ADPCM:
if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
&& alIsExtensionPresent("AL_SOFT_MSADPCM")
&& alIsExtensionPresent("AL_SOFT_block_alignment"))
sample_format = MSADPCM;
break;
}
if(sample_format == IMA4 || sample_format == MSADPCM)
{
/* For ADPCM, lookup the wave file's "fmt " chunk, which is a
* WAVEFORMATEX-based structure for the audio format.
*/
SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(sndfile, &inf);
/* If there's an issue getting the chunk or block alignment, load as
* 16-bit and have libsndfile do the conversion.
*/
if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
sample_format = Int16;
else
{
ALubyte *fmtbuf = calloc(inf.datalen, 1);
inf.data = fmtbuf;
if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
sample_format = Int16;
else
{
/* Read the nBlockAlign field, and convert from bytes- to
* samples-per-block (verifying it's valid by converting back
* and comparing to the original value).
*/
byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
if(sample_format == IMA4)
{
splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1;
if(splblockalign < 1
|| ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign)
sample_format = Int16;
}
else
{
splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2;
if(splblockalign < 2
|| ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign)
sample_format = Int16;
}
}
free(fmtbuf);
}
}
if(sample_format == Int16)
{
splblockalign = 1;
byteblockalign = sfinfo.channels * 2;
}
else if(sample_format == Float)
{
splblockalign = 1;
byteblockalign = sfinfo.channels * 4;
}
/* Figure out the OpenAL format from the file and desired sample type. */
format = AL_NONE;
if(sfinfo.channels == 1)
{
if(sample_format == Int16)
format = AL_FORMAT_MONO16;
else if(sample_format == Float)
format = AL_FORMAT_MONO_FLOAT32;
else if(sample_format == IMA4)
format = AL_FORMAT_MONO_IMA4;
else if(sample_format == MSADPCM)
format = AL_FORMAT_MONO_MSADPCM_SOFT;
}
else if(sfinfo.channels == 2)
{
if(sample_format == Int16)
format = AL_FORMAT_STEREO16;
else if(sample_format == Float)
format = AL_FORMAT_STEREO_FLOAT32;
else if(sample_format == IMA4)
format = AL_FORMAT_STEREO_IMA4;
else if(sample_format == MSADPCM)
format = AL_FORMAT_STEREO_MSADPCM_SOFT;
}
else if(sfinfo.channels == 3)
{
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
if(sample_format == Int16)
format = AL_FORMAT_BFORMAT2D_16;
else if(sample_format == Float)
format = AL_FORMAT_BFORMAT2D_FLOAT32;
}
}
else if(sfinfo.channels == 4)
{
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
if(sample_format == Int16)
format = AL_FORMAT_BFORMAT3D_16;
else if(sample_format == Float)
format = AL_FORMAT_BFORMAT3D_FLOAT32;
}
}
if(!format)
{
fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
sf_close(sndfile);
return 0;
}
if(sfinfo.frames/splblockalign > (sf_count_t)(INT_MAX/byteblockalign))
{
fprintf(stderr, "Too many samples in %s (%" PRId64 ")\n", filename, sfinfo.frames);
sf_close(sndfile);
return 0;
}
/* Decode the whole audio file to a buffer. */
membuf = malloc((size_t)(sfinfo.frames / splblockalign * byteblockalign));
if(sample_format == Int16)
num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
else if(sample_format == Float)
num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
else
{
sf_count_t count = sfinfo.frames / splblockalign * byteblockalign;
num_frames = sf_read_raw(sndfile, membuf, count);
if(num_frames > 0)
num_frames = num_frames / byteblockalign * splblockalign;
}
if(num_frames < 1)
{
free(membuf);
sf_close(sndfile);
fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
num_bytes = (ALsizei)(num_frames / splblockalign * byteblockalign);
printf("Loading: %s (%s, %dhz)\n", filename, FormatName(format), sfinfo.samplerate);
fflush(stdout);
/* Buffer the audio data into a new buffer object, then free the data and
* close the file.
*/
buffer = 0;
alGenBuffers(1, &buffer);
if(splblockalign > 1)
alBufferi(buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign);
alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
free(membuf);
sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
if(err != AL_NO_ERROR)
{
fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
if(buffer && alIsBuffer(buffer))
alDeleteBuffers(1, &buffer);
return 0;
}
return buffer;
}
int main(int argc, char **argv)
{
ALuint source, buffer;
ALfloat offset;
ALenum state;
/* Print out usage if no arguments were specified */
if(argc < 2)
{
fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
return 1;
}
/* Initialize OpenAL. */
argv++; argc--;
if(InitAL(&argv, &argc) != 0)
return 1;
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
CloseAL();
return 1;
}
/* Create the source to play the sound with. */
source = 0;
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, (ALint)buffer);
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
/* Play the sound until it finishes. */
alSourcePlay(source);
do {
al_nssleep(10000000);
alGetSourcei(source, AL_SOURCE_STATE, &state);
/* Get the source offset. */
alGetSourcef(source, AL_SEC_OFFSET, &offset);
printf("\rOffset: %f ", offset);
fflush(stdout);
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
/* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
CloseAL();
return 0;
}