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adds an unRegisterDatablock to remove a given "relativePath / file" from the list sets up an automatically-cleaned ExecFilesList ArrayObject following a similar pattern, and executed for each callOnModules call, so that for instance all module::initServer(%this) entries are parsed, %this.queueExec feeds the vector, and opon completion of gathering the list, all are then executed in module-dependency order |
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| .. | ||
| clientServer | ||
| components | ||
| console | ||
| fonts | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| shapes | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||