mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SHADERCOMP_GLSL_H_
|
|
#define _SHADERCOMP_GLSL_H_
|
|
|
|
#ifndef _SHADERCOMP_H_
|
|
#include "shaderGen/shaderComp.h"
|
|
#endif
|
|
|
|
|
|
class VertPixelConnectorGLSL : public ShaderConnector
|
|
{
|
|
public:
|
|
|
|
// ShaderConnector
|
|
virtual Var* getElement( RegisterType type,
|
|
U32 numElements = 1,
|
|
U32 numRegisters = -1 );
|
|
virtual void setName( char *newName );
|
|
virtual void reset();
|
|
virtual void sortVars();
|
|
|
|
virtual void print( Stream &stream, bool isVerterShader );
|
|
void printStructDefines( Stream &stream, bool in );
|
|
virtual void printOnMain( Stream &stream, bool isVerterShader );
|
|
};
|
|
|
|
class AppVertConnectorGLSL : public ShaderConnector
|
|
{
|
|
public:
|
|
virtual Var* getElement( RegisterType type,
|
|
U32 numElements = 1,
|
|
U32 numRegisters = -1 );
|
|
virtual void setName( char *newName );
|
|
virtual void reset();
|
|
virtual void sortVars();
|
|
|
|
virtual void print( Stream &stream, bool isVerterShader );
|
|
virtual void printOnMain( Stream &stream, bool isVerterShader );
|
|
};
|
|
|
|
|
|
class VertexParamsDefGLSL : public ParamsDef
|
|
{
|
|
public:
|
|
virtual void print( Stream &stream, bool isVerterShader );
|
|
};
|
|
|
|
|
|
class PixelParamsDefGLSL : public ParamsDef
|
|
{
|
|
public:
|
|
virtual void print( Stream &stream, bool isVerterShader );
|
|
};
|
|
|
|
#endif // _SHADERCOMP_GLSL_H_
|