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GLSL
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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HLSL
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderFeature.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeature.h
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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shaderGen.cpp
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Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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2017-09-11 23:48:49 -05:00 |
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shaderGen.h
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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shaderGenVars.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderGenVars.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderOp.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderOp.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |