Torque3D/Engine
AzaezelX 91ff953c19 new trigger features: triponce, tripcondition, and trippedby.
once fires off callbacks one time,
condition lets you plug in an a==b, or method that returns a true/false;
 trippedby lets us plug in things like $TypeMasks::PlayerObjectType ( ac39577543/Engine/source/T3D/gameFunctions.cpp (L658) ) so that *only* players can trigger it
2020-09-04 19:29:50 -05:00
..
bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL 2020-08-12 13:28:31 -05:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source new trigger features: triponce, tripcondition, and trippedby. 2020-09-04 19:29:50 -05:00