mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
502 lines
16 KiB
C++
502 lines
16 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/fileObject.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT(FileObject);
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ConsoleDocClass( FileObject,
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"@brief This class is responsible opening, reading, creating, and saving file contents.\n\n"
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"FileObject acts as the interface with OS level files. You create a new FileObject and pass into it "
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"a file's path and name. The FileObject class supports three distinct operations for working with files:\n\n"
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"<table border='1' cellpadding='1'>"
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"<tr><th>Operation</th><th>%FileObject Method</th><th>Description</th></tr>"
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"<tr><td>Read</td><td>openForRead()</td><td>Open the file for reading</td></tr>"
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"<tr><td>Write</td><td>openForWrite()</td><td>Open the file for writing to and replace its contents (if any)</td></tr>"
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"<tr><td>Append</td><td>openForAppend()</td><td>Open the file and start writing at its end</td></tr>"
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"</table>\n\n"
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"Before you may work with a file you need to use one of the three above methods on the FileObject.\n\n"
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"@tsexample\n"
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"// Create a file object for writing\n"
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"%fileWrite = new FileObject();\n\n"
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"// Open a file to write to, if it does not exist it will be created\n"
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"%result = %fileWrite.OpenForWrite(\"./test.txt\");\n\n"
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"if ( %result )\n"
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"{\n"
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" // Write a line to the text files\n"
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" %fileWrite.writeLine(\"READ. READ CODE. CODE\");\n"
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"}\n\n"
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"// Close the file when finished\n"
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"%fileWrite.close();\n\n"
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"// Cleanup the file object\n"
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"%fileWrite.delete();\n\n\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%result = %fileRead.OpenForRead(\"./test.txt\");\n\n"
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"if ( %result )\n"
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"{\n"
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" // Read in the first line\n"
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" %line = %fileRead.readline();\n\n"
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" // Print the line we just read\n"
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" echo(%line);\n"
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"}\n\n"
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"// Close the file when finished\n"
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"%fileRead.close();\n\n"
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"// Cleanup the file object\n"
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"%fileRead.delete();\n"
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"@endtsexample\n\n"
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"@ingroup FileSystem\n"
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);
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bool FileObject::isEOF()
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{
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return mCurPos == mBufferSize;
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}
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FileObject::FileObject()
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{
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mFileBuffer = NULL;
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mBufferSize = 0;
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mCurPos = 0;
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stream = NULL;
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}
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FileObject::~FileObject()
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{
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SAFE_DELETE_ARRAY(mFileBuffer);
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SAFE_DELETE(stream);
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}
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void FileObject::close()
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{
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SAFE_DELETE(stream);
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SAFE_DELETE_ARRAY(mFileBuffer);
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mFileBuffer = NULL;
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mBufferSize = mCurPos = 0;
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}
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bool FileObject::openForWrite(const char *fileName, const bool append)
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{
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char buffer[1024];
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Con::expandScriptFilename( buffer, sizeof( buffer ), fileName );
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close();
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if( !buffer[ 0 ] )
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return false;
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if((stream = FileStream::createAndOpen( fileName, append ? Torque::FS::File::WriteAppend : Torque::FS::File::Write )) == NULL)
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return false;
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stream->setPosition( stream->getStreamSize() );
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return( true );
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}
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bool FileObject::openForRead(const char* /*fileName*/)
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{
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AssertFatal(false, "Error, not yet implemented!");
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return false;
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}
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bool FileObject::readMemory(const char *fileName)
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{
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char buffer[1024];
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Con::expandScriptFilename( buffer, sizeof( buffer ), fileName );
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close();
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void *data = NULL;
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U32 dataSize = 0;
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Torque::FS::ReadFile(buffer, data, dataSize, true);
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if(data == NULL)
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return false;
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mBufferSize = dataSize;
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mFileBuffer = (U8 *)data;
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mCurPos = 0;
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return true;
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}
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const U8 *FileObject::readLine()
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{
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if(!mFileBuffer)
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return (U8 *) "";
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U32 tokPos = mCurPos;
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for(;;)
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{
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if(mCurPos == mBufferSize)
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break;
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if(mFileBuffer[mCurPos] == '\r')
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{
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mFileBuffer[mCurPos++] = 0;
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if(mFileBuffer[mCurPos] == '\n')
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mCurPos++;
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break;
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}
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if(mFileBuffer[mCurPos] == '\n')
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{
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mFileBuffer[mCurPos++] = 0;
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break;
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}
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mCurPos++;
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}
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return mFileBuffer + tokPos;
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}
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void FileObject::peekLine( U8* line, S32 length )
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{
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if(!mFileBuffer)
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{
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line[0] = '\0';
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return;
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}
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// Copy the line into the buffer. We can't do this like readLine because
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// we can't modify the file buffer.
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S32 i = 0;
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U32 tokPos = mCurPos;
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while( ( tokPos != mBufferSize ) && ( mFileBuffer[tokPos] != '\r' ) && ( mFileBuffer[tokPos] != '\n' ) && ( i < ( length - 1 ) ) )
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line[i++] = mFileBuffer[tokPos++];
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line[i++] = '\0';
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//if( i == length )
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//Con::warnf( "FileObject::peekLine - The line contents could not fit in the buffer (size %d). Truncating.", length );
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}
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void FileObject::writeLine(const U8 *line)
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{
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stream->write(dStrlen((const char *) line), line);
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stream->write(2, "\r\n");
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}
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void FileObject::writeObject( SimObject* object, const U8* objectPrepend )
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{
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if( objectPrepend == NULL )
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stream->write(2, "\r\n");
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else
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stream->write(dStrlen((const char *) objectPrepend), objectPrepend );
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object->write( *stream, 0 );
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}
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DefineEngineMethod( FileObject, openForRead, bool, ( const char* filename ),,
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"@brief Open a specified file for reading\n\n"
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"There is no limit as to what kind of file you can read. Any format and data contained within is accessible, not just text\n\n"
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"@param filename Path, name, and extension of file to be read"
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"@tsexample\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%result = %fileRead.OpenForRead(\"./test.txt\");\n"
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"@endtsexample\n\n"
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"@return True if file was successfully opened, false otherwise\n")
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{
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return object->readMemory(filename);
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}
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DefineEngineMethod( FileObject, openForWrite, bool, ( const char* filename ),,
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"@brief Open a specified file for writing\n\n"
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"There is no limit as to what kind of file you can write. Any format and data is allowable, not just text\n\n"
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"@param filename Path, name, and extension of file to write to"
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"@tsexample\n"
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"// Create a file object for writing\n"
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"%fileWrite = new FileObject();\n\n"
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"// Open a file to write to, if it does not exist it will be created\n"
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"%result = %fileWrite.OpenForWrite(\"./test.txt\");\n"
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"@endtsexample\n\n"
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"@return True if file was successfully opened, false otherwise\n")
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{
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return object->openForWrite(filename);
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}
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DefineEngineMethod( FileObject, openForAppend, bool, ( const char* filename ),,
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"@brief Open a specified file for writing, adding data to the end of the file\n\n"
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"There is no limit as to what kind of file you can write. Any format and data is allowable, not just text. Unlike openForWrite(), "
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"which will erase an existing file if it is opened, openForAppend() preserves data in an existing file and adds to it.\n\n"
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"@param filename Path, name, and extension of file to append to"
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"@tsexample\n"
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"// Create a file object for writing\n"
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"%fileWrite = new FileObject();\n\n"
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"// Open a file to write to, if it does not exist it will be created\n"
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"// If it does exist, whatever we write will be added to the end\n"
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"%result = %fileWrite.OpenForAppend(\"./test.txt\");\n"
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"@endtsexample\n\n"
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"@return True if file was successfully opened, false otherwise\n")
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{
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return object->openForWrite(filename, true);
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}
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DefineEngineMethod( FileObject, isEOF, bool, (),,
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"@brief Determines if the parser for this FileObject has reached the end of the file\n\n"
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"@tsexample\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%fileRead.OpenForRead(\"./test.txt\");\n\n"
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"// Keep reading until we reach the end of the file\n"
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"while( !%fileRead.isEOF() )\n"
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"{\n"
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" %line = %fileRead.readline();\n"
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" echo(%line);\n"
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"}\n\n"
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"// Made it to the end\n"
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"echo(\"Finished reading file\");\n"
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"@endtsexample\n\n"
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"@return True if the parser has reached the end of the file, false otherwise\n")
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{
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return object->isEOF();
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}
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DefineEngineMethod( FileObject, readLine, const char*, (),,
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"@brief Read a line from file.\n\n"
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"Emphasis on *line*, as in you cannot parse individual characters or chunks of data. "
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"There is no limitation as to what kind of data you can read.\n\n"
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"@tsexample\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%fileRead.OpenForRead(\"./test.txt\");\n\n"
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"// Read in the first line\n"
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"%line = %fileRead.readline();\n\n"
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"// Print the line we just read\n"
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"echo(%line);\n"
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"@endtsexample\n\n"
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"@return String containing the line of data that was just read\n")
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{
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return (const char *) object->readLine();
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}
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DefineEngineMethod( FileObject, peekLine, const char*, (),,
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"@brief Read a line from the file without moving the stream position.\n\n"
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"Emphasis on *line*, as in you cannot parse individual characters or chunks of data. "
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"There is no limitation as to what kind of data you can read. Unlike readLine, the parser does not move forward after reading.\n\n"
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"@param filename Path, name, and extension of file to be read"
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"@tsexample\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%fileRead.OpenForRead(\"./test.txt\");\n\n"
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"// Peek the first line\n"
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"%line = %fileRead.peekLine();\n\n"
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"// Print the line we just peeked\n"
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"echo(%line);\n"
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"// If we peek again...\n"
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"%line = %fileRead.peekLine();\n\n"
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"// We will get the same output as the first time\n"
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"// since the stream did not move forward\n"
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"echo(%line);\n"
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"@endtsexample\n\n"
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"@return String containing the line of data that was just peeked\n")
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{
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static const U32 bufSize = 512;
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char *line = Con::getReturnBuffer( bufSize );
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object->peekLine( (U8*)line, bufSize );
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return line;
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}
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DefineEngineMethod( FileObject, writeLine, void, ( const char* text ),,
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"@brief Write a line to the file, if it was opened for writing.\n\n"
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"There is no limit as to what kind of text you can write. Any format and data is allowable, not just text. "
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"Be careful of what you write, as whitespace, current values, and literals will be preserved.\n\n"
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"@param text The data we are writing out to file."
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"@tsexample\n"
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"// Create a file object for writing\n"
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"%fileWrite = new FileObject();\n\n"
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"// Open a file to write to, if it does not exist it will be created\n"
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"%fileWrite.OpenForWrite(\"./test.txt\");\n\n"
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"// Write a line to the text files\n"
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"%fileWrite.writeLine(\"READ. READ CODE. CODE\");\n\n"
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"@endtsexample\n\n"
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"@return True if file was successfully opened, false otherwise\n")
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{
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object->writeLine((const U8 *) text);
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}
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DefineEngineMethod( FileObject, close, void, (),,
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"@brief Close the file.\n\n"
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"It is EXTREMELY important that you call this function when you are finished reading or writing to a file. "
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"Failing to do so is not only a bad programming practice, but could result in bad data or corrupt files. "
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"Remember: Open, Read/Write, Close, Delete...in that order!\n\n"
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"@tsexample\n"
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"// Create a file object for reading\n"
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"%fileRead = new FileObject();\n\n"
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"// Open a text file, if it exists\n"
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"%fileRead.OpenForRead(\"./test.txt\");\n\n"
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"// Peek the first line\n"
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"%line = %fileRead.peekLine();\n\n"
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"// Print the line we just peeked\n"
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"echo(%line);\n"
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"// If we peek again...\n"
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"%line = %fileRead.peekLine();\n\n"
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"// We will get the same output as the first time\n"
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"// since the stream did not move forward\n"
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"echo(%line);\n\n"
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"// Close the file when finished\n"
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"%fileWrite.close();\n\n"
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"// Cleanup the file object\n"
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"%fileWrite.delete();\n"
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"@endtsexample\n\n")
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{
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object->close();
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}
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static ConsoleDocFragment _FileObjectwriteObject1(
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"@brief Write an object to a text file.\n\n"
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"Unlike a simple writeLine using specified strings, this function writes an entire object "
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"to file, preserving its type, name, and properties. This is similar to the save() functionality of "
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"the SimObject class, but with a bit more control.\n\n"
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"@param object The SimObject being written to file, properties, name, and all.\n"
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"@tsexample\n"
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"// Let's assume this SpawnSphere was created and currently\n"
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"// exists in the running level\n"
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"new SpawnSphere(TestSphere)\n"
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"{\n"
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" spawnClass = \"Player\";\n"
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" spawnDatablock = \"DefaultPlayerData\";\n"
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" autoSpawn = \"1\";\n"
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" radius = \"5\";\n"
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" sphereWeight = \"1\";\n"
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" indoorWeight = \"1\";\n"
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" outdoorWeight = \"1\";\n"
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" dataBlock = \"SpawnSphereMarker\";\n"
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" position = \"-42.222 1.4845 4.80334\";\n"
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" rotation = \"0 0 -1 108\";\n"
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" scale = \"1 1 1\";\n"
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" canSaveDynamicFields = \"1\";\n"
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"};\n\n"
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"// Create a file object for writing\n"
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"%fileWrite = new FileObject();\n\n"
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"// Open a file to write to, if it does not exist it will be created\n"
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"%fileWrite.OpenForWrite(\"./spawnSphers.txt\");\n\n"
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"// Write out the TestSphere\n"
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"%fileWrite.writeObject(TestSphere);\n\n"
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"// Close the text file\n"
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"%fileWrite.close();\n\n"
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"// Cleanup\n"
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"%fileWrite.delete();\n"
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"@endtsexample\n\n\n",
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"FileObject",
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"void writeObject( SimObject* object);");
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static ConsoleDocFragment _FileObjectwriteObject2(
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"@brief Write an object to a text file, with some data added first.\n\n"
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"Unlike a simple writeLine using specified strings, this function writes an entire object "
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"to file, preserving its type, name, and properties. This is similar to the save() functionality of "
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"the SimObject class, but with a bit more control.\n\n"
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"@param object The SimObject being written to file, properties, name, and all.\n"
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"@param prepend Data or text that is written out before the SimObject.\n\n"
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"@tsexample\n"
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"// Let's assume this SpawnSphere was created and currently\n"
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"// exists in the running level\n"
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"new SpawnSphere(TestSphere)\n"
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"{\n"
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" spawnClass = \"Player\";\n"
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" spawnDatablock = \"DefaultPlayerData\";\n"
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" autoSpawn = \"1\";\n"
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" radius = \"5\";\n"
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" sphereWeight = \"1\";\n"
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" indoorWeight = \"1\";\n"
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" outdoorWeight = \"1\";\n"
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" dataBlock = \"SpawnSphereMarker\";\n"
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" position = \"-42.222 1.4845 4.80334\";\n"
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" rotation = \"0 0 -1 108\";\n"
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" scale = \"1 1 1\";\n"
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" canSaveDynamicFields = \"1\";\n"
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"};\n\n"
|
|
"// Create a file object for writing\n"
|
|
"%fileWrite = new FileObject();\n\n"
|
|
"// Open a file to write to, if it does not exist it will be created\n"
|
|
"%fileWrite.OpenForWrite(\"./spawnSphers.txt\");\n\n"
|
|
"// Write out the TestSphere, with a prefix\n"
|
|
"%fileWrite.writeObject(TestSphere, \"$mySphere = \");\n\n"
|
|
"// Close the text file\n"
|
|
"%fileWrite.close();\n\n"
|
|
"// Cleanup\n"
|
|
"%fileWrite.delete();\n"
|
|
"@endtsexample\n\n\n",
|
|
"FileObject",
|
|
"void writeObject( SimObject* object, string prepend);");
|
|
|
|
DefineConsoleMethod( FileObject, writeObject, void, (const char * simName, const char * objName), (""), "FileObject.writeObject(SimObject, object prepend)"
|
|
"@hide")
|
|
{
|
|
SimObject* obj = Sim::findObject( simName );
|
|
if( !obj )
|
|
{
|
|
Con::printf("FileObject::writeObject - Invalid Object!");
|
|
return;
|
|
}
|
|
if (!dStrcmp(objName,""))
|
|
objName = NULL;
|
|
|
|
object->writeObject( obj, (const U8*)objName );
|
|
}
|
|
|