Torque3D/Engine/source/platformMac/macCarbAsync.cpp
2012-09-19 11:15:01 -04:00

65 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <CoreServices/CoreServices.h>
#include "platform/async/asyncUpdate.h"
AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList )
: Parent( 0, 0, false, false ),
mUpdateList( updateList ),
mName( name )
{
MPCreateEvent( ( MPEventID* ) &mUpdateEvent );
}
AsyncUpdateThread::~AsyncUpdateThread()
{
MPDeleteEvent( *( ( MPEventID* ) &mUpdateEvent ) ) ;
}
void AsyncUpdateThread::_waitForEventAndReset()
{
MPWaitForEvent( *( ( MPEventID* ) &mUpdateEvent ), NULL, kDurationForever );
}
void AsyncUpdateThread::triggerUpdate()
{
MPSetEvent( *( ( MPEventID* ) &mUpdateEvent ), 1 );
}
AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread
( String name, AsyncUpdateList* updateList, U32 intervalMS )
: Parent( name, updateList ),
mIntervalMS( intervalMS )
{
}
AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread()
{
}
void AsyncPeriodicUpdateThread::_waitForEventAndReset()
{
MPWaitForEvent( *( ( MPEventID* ) &mUpdateEvent ), NULL, kDurationMillisecond * mIntervalMS );
}