Torque3D/Engine/source/T3D/physics
marauder2k7 c03cedec6f use simplified jolt character controller
CharacterVirtual controller from jolt has issues that makes it unusable for example if our character is touching the ground it will vibrate violently. Simplified character controller seems to be a bit better for the time being.
2026-06-07 20:28:46 +01:00
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bullet Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
jolt use simplified jolt character controller 2026-06-07 20:28:46 +01:00
physx3 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
physicsBody.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsBody.h Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
physicsCollision.h rest of the implementation 2024-07-28 14:35:34 +01:00
physicsCommon.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
physicsDebris.cpp Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
physicsDebris.h Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
physicsEvents.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
physicsForce.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
physicsForce.h virtuals removed 2024-03-18 18:13:00 +00:00
physicsObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsObject.h rest of the implementation 2024-07-28 14:35:34 +01:00
physicsPlayer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsPlugin.cpp Merge pull request #2186 from rextimmy/physx_3_4 2018-12-09 15:28:43 -06:00
physicsPlugin.h PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
physicsShape.cpp Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
physicsShape.h Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
physicsUserData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicsUserData.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
physicsWorld.cpp PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
physicsWorld.h PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00