Torque3D/Engine/lib/bullet/examples/ThirdPartyLibs/Gwen/Texture.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

57 lines
690 B
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_TEXTURE_H
#define GWEN_TEXTURE_H
#include <string>
#include "Gwen/BaseRender.h"
#include "Gwen/TextObject.h"
namespace Gwen
{
//
// Texture
//
struct Texture
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
Texture()
{
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
~Texture()
{
}
void Load(const TextObject& str, Gwen::Renderer::Base* render)
{
name = str;
render->LoadTexture(this);
}
void Release(Gwen::Renderer::Base* render)
{
render->FreeTexture(this);
}
};
} // namespace Gwen
#endif