Torque3D/Engine/lib/JoltPhysics/TestFramework/Renderer/VertexShader.h
2026-06-06 16:07:23 +01:00

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
/// Vertex shader handle
class VertexShader : public RefTarget<VertexShader>
{
public:
/// Destructor
virtual ~VertexShader() = default;
};