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15 lines
336 B
C++
15 lines
336 B
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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/// Vertex shader handle
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class VertexShader : public RefTarget<VertexShader>
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{
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public:
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/// Destructor
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virtual ~VertexShader() = default;
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};
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