Torque3D/Engine/lib/JoltPhysics/TestFramework/Renderer/PixelShader.h
2026-06-06 16:07:23 +01:00

15 lines
332 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
/// Pixel shader handle
class PixelShader : public RefTarget<PixelShader>
{
public:
/// Destructor
virtual ~PixelShader() = default;
};