Torque3D/Engine/lib/JoltPhysics/Assets/Shaders/VK/LineVertexShader.vert
2026-06-06 16:07:23 +01:00

14 lines
263 B
GLSL

#version 450
#include "VertexConstants.h"
layout(location = 0) in vec3 iPosition;
layout(location = 1) in vec4 iColor;
layout(location = 0) out vec4 oColor;
void main()
{
gl_Position = c.Projection * c.View * vec4(iPosition, 1.0);
oColor = iColor;
}