mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 04:50:31 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
255 lines
8.5 KiB
C++
255 lines
8.5 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2018 by Raul Herraiz.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <complex>
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#include <cstdlib>
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#include <iterator>
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#include "alc/effects/base.h"
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#include "alcomplex.h"
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#include "almalloc.h"
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#include "alnumbers.h"
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#include "alnumeric.h"
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#include "alspan.h"
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#include "core/bufferline.h"
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#include "core/context.h"
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#include "core/devformat.h"
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#include "core/device.h"
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#include "core/effectslot.h"
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#include "core/mixer.h"
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#include "core/mixer/defs.h"
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#include "intrusive_ptr.h"
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namespace {
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using uint = unsigned int;
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using complex_d = std::complex<double>;
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constexpr size_t HilSize{1024};
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constexpr size_t HilHalfSize{HilSize >> 1};
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constexpr size_t OversampleFactor{4};
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static_assert(HilSize%OversampleFactor == 0, "Factor must be a clean divisor of the size");
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constexpr size_t HilStep{HilSize / OversampleFactor};
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/* Define a Hann window, used to filter the HIL input and output. */
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struct Windower {
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alignas(16) std::array<double,HilSize> mData;
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Windower()
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{
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/* Create lookup table of the Hann window for the desired size. */
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for(size_t i{0};i < HilHalfSize;i++)
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{
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constexpr double scale{al::numbers::pi / double{HilSize}};
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const double val{std::sin((static_cast<double>(i)+0.5) * scale)};
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mData[i] = mData[HilSize-1-i] = val * val;
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}
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}
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};
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const Windower gWindow{};
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struct FshifterState final : public EffectState {
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/* Effect parameters */
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size_t mCount{};
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size_t mPos{};
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std::array<uint,2> mPhaseStep{};
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std::array<uint,2> mPhase{};
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std::array<double,2> mSign{};
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/* Effects buffers */
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std::array<double,HilSize> mInFIFO{};
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std::array<complex_d,HilStep> mOutFIFO{};
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std::array<complex_d,HilSize> mOutputAccum{};
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std::array<complex_d,HilSize> mAnalytic{};
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std::array<complex_d,BufferLineSize> mOutdata{};
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alignas(16) FloatBufferLine mBufferOut{};
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/* Effect gains for each output channel */
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struct {
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float Current[MaxAmbiChannels]{};
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float Target[MaxAmbiChannels]{};
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} mGains[2];
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void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
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const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(FshifterState)
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};
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void FshifterState::deviceUpdate(const DeviceBase*, const BufferStorage*)
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{
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/* (Re-)initializing parameters and clear the buffers. */
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mCount = 0;
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mPos = HilSize - HilStep;
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mPhaseStep.fill(0u);
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mPhase.fill(0u);
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mSign.fill(1.0);
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mInFIFO.fill(0.0);
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mOutFIFO.fill(complex_d{});
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mOutputAccum.fill(complex_d{});
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mAnalytic.fill(complex_d{});
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for(auto &gain : mGains)
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{
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std::fill(std::begin(gain.Current), std::end(gain.Current), 0.0f);
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std::fill(std::begin(gain.Target), std::end(gain.Target), 0.0f);
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}
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}
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void FshifterState::update(const ContextBase *context, const EffectSlot *slot,
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const EffectProps *props, const EffectTarget target)
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{
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const DeviceBase *device{context->mDevice};
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const float step{props->Fshifter.Frequency / static_cast<float>(device->Frequency)};
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mPhaseStep[0] = mPhaseStep[1] = fastf2u(minf(step, 1.0f) * MixerFracOne);
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switch(props->Fshifter.LeftDirection)
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{
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case FShifterDirection::Down:
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mSign[0] = -1.0;
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break;
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case FShifterDirection::Up:
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mSign[0] = 1.0;
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break;
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case FShifterDirection::Off:
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mPhase[0] = 0;
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mPhaseStep[0] = 0;
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break;
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}
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switch(props->Fshifter.RightDirection)
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{
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case FShifterDirection::Down:
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mSign[1] = -1.0;
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break;
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case FShifterDirection::Up:
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mSign[1] = 1.0;
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break;
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case FShifterDirection::Off:
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mPhase[1] = 0;
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mPhaseStep[1] = 0;
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break;
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}
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static constexpr auto inv_sqrt2 = static_cast<float>(1.0 / al::numbers::sqrt2);
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static constexpr auto lcoeffs_pw = CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f});
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static constexpr auto rcoeffs_pw = CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f});
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static constexpr auto lcoeffs_nrml = CalcDirectionCoeffs({-inv_sqrt2, 0.0f, inv_sqrt2});
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static constexpr auto rcoeffs_nrml = CalcDirectionCoeffs({ inv_sqrt2, 0.0f, inv_sqrt2});
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auto &lcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? lcoeffs_nrml : lcoeffs_pw;
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auto &rcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? rcoeffs_nrml : rcoeffs_pw;
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mOutTarget = target.Main->Buffer;
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ComputePanGains(target.Main, lcoeffs.data(), slot->Gain, mGains[0].Target);
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ComputePanGains(target.Main, rcoeffs.data(), slot->Gain, mGains[1].Target);
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}
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void FshifterState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
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{
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for(size_t base{0u};base < samplesToDo;)
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{
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size_t todo{minz(HilStep-mCount, samplesToDo-base)};
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/* Fill FIFO buffer with samples data */
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const size_t pos{mPos};
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size_t count{mCount};
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do {
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mInFIFO[pos+count] = samplesIn[0][base];
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mOutdata[base] = mOutFIFO[count];
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++base; ++count;
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} while(--todo);
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mCount = count;
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/* Check whether FIFO buffer is filled */
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if(mCount < HilStep) break;
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mCount = 0;
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mPos = (mPos+HilStep) & (HilSize-1);
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/* Real signal windowing and store in Analytic buffer */
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for(size_t src{mPos}, k{0u};src < HilSize;++src,++k)
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mAnalytic[k] = mInFIFO[src]*gWindow.mData[k];
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for(size_t src{0u}, k{HilSize-mPos};src < mPos;++src,++k)
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mAnalytic[k] = mInFIFO[src]*gWindow.mData[k];
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/* Processing signal by Discrete Hilbert Transform (analytical signal). */
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complex_hilbert(mAnalytic);
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/* Windowing and add to output accumulator */
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for(size_t dst{mPos}, k{0u};dst < HilSize;++dst,++k)
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mOutputAccum[dst] += 2.0/OversampleFactor*gWindow.mData[k]*mAnalytic[k];
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for(size_t dst{0u}, k{HilSize-mPos};dst < mPos;++dst,++k)
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mOutputAccum[dst] += 2.0/OversampleFactor*gWindow.mData[k]*mAnalytic[k];
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/* Copy out the accumulated result, then clear for the next iteration. */
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std::copy_n(mOutputAccum.cbegin() + mPos, HilStep, mOutFIFO.begin());
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std::fill_n(mOutputAccum.begin() + mPos, HilStep, complex_d{});
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}
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/* Process frequency shifter using the analytic signal obtained. */
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float *RESTRICT BufferOut{al::assume_aligned<16>(mBufferOut.data())};
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for(size_t c{0};c < 2;++c)
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{
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const uint phase_step{mPhaseStep[c]};
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uint phase_idx{mPhase[c]};
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for(size_t k{0};k < samplesToDo;++k)
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{
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const double phase{phase_idx * (al::numbers::pi*2.0 / MixerFracOne)};
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BufferOut[k] = static_cast<float>(mOutdata[k].real()*std::cos(phase) +
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mOutdata[k].imag()*std::sin(phase)*mSign[c]);
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phase_idx += phase_step;
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phase_idx &= MixerFracMask;
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}
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mPhase[c] = phase_idx;
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/* Now, mix the processed sound data to the output. */
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MixSamples({BufferOut, samplesToDo}, samplesOut, mGains[c].Current, mGains[c].Target,
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maxz(samplesToDo, 512), 0);
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}
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}
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struct FshifterStateFactory final : public EffectStateFactory {
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al::intrusive_ptr<EffectState> create() override
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{ return al::intrusive_ptr<EffectState>{new FshifterState{}}; }
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};
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} // namespace
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EffectStateFactory *FshifterStateFactory_getFactory()
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{
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static FshifterStateFactory FshifterFactory{};
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return &FshifterFactory;
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}
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