Torque3D/Engine/lib/openal-soft/alc/effects/chorus.cpp
marauder2k7 a745fc3757 Initial commit
added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
2024-03-21 17:33:47 +00:00

330 lines
11 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Mike Gorchak
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <algorithm>
#include <array>
#include <climits>
#include <cstdlib>
#include <iterator>
#include "alc/effects/base.h"
#include "almalloc.h"
#include "alnumbers.h"
#include "alnumeric.h"
#include "alspan.h"
#include "core/bufferline.h"
#include "core/context.h"
#include "core/devformat.h"
#include "core/device.h"
#include "core/effectslot.h"
#include "core/mixer.h"
#include "core/mixer/defs.h"
#include "core/resampler_limits.h"
#include "intrusive_ptr.h"
#include "opthelpers.h"
#include "vector.h"
namespace {
using uint = unsigned int;
struct ChorusState final : public EffectState {
al::vector<float,16> mDelayBuffer;
uint mOffset{0};
uint mLfoOffset{0};
uint mLfoRange{1};
float mLfoScale{0.0f};
uint mLfoDisp{0};
/* Calculated delays to apply to the left and right outputs. */
uint mModDelays[2][BufferLineSize];
/* Temp storage for the modulated left and right outputs. */
alignas(16) float mBuffer[2][BufferLineSize];
/* Gains for left and right outputs. */
struct {
float Current[MaxAmbiChannels]{};
float Target[MaxAmbiChannels]{};
} mGains[2];
/* effect parameters */
ChorusWaveform mWaveform{};
int mDelay{0};
float mDepth{0.0f};
float mFeedback{0.0f};
void calcTriangleDelays(const size_t todo);
void calcSinusoidDelays(const size_t todo);
void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
const EffectTarget target) override;
void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(ChorusState)
};
void ChorusState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
{
constexpr float max_delay{maxf(ChorusMaxDelay, FlangerMaxDelay)};
const auto frequency = static_cast<float>(Device->Frequency);
const size_t maxlen{NextPowerOf2(float2uint(max_delay*2.0f*frequency) + 1u)};
if(maxlen != mDelayBuffer.size())
decltype(mDelayBuffer)(maxlen).swap(mDelayBuffer);
std::fill(mDelayBuffer.begin(), mDelayBuffer.end(), 0.0f);
for(auto &e : mGains)
{
std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
}
}
void ChorusState::update(const ContextBase *Context, const EffectSlot *Slot,
const EffectProps *props, const EffectTarget target)
{
constexpr int mindelay{(MaxResamplerPadding>>1) << MixerFracBits};
/* The LFO depth is scaled to be relative to the sample delay. Clamp the
* delay and depth to allow enough padding for resampling.
*/
const DeviceBase *device{Context->mDevice};
const auto frequency = static_cast<float>(device->Frequency);
mWaveform = props->Chorus.Waveform;
mDelay = maxi(float2int(props->Chorus.Delay*frequency*MixerFracOne + 0.5f), mindelay);
mDepth = minf(props->Chorus.Depth * static_cast<float>(mDelay),
static_cast<float>(mDelay - mindelay));
mFeedback = props->Chorus.Feedback;
/* Gains for left and right sides */
static constexpr auto inv_sqrt2 = static_cast<float>(1.0 / al::numbers::sqrt2);
static constexpr auto lcoeffs_pw = CalcDirectionCoeffs({-1.0f, 0.0f, 0.0f});
static constexpr auto rcoeffs_pw = CalcDirectionCoeffs({ 1.0f, 0.0f, 0.0f});
static constexpr auto lcoeffs_nrml = CalcDirectionCoeffs({-inv_sqrt2, 0.0f, inv_sqrt2});
static constexpr auto rcoeffs_nrml = CalcDirectionCoeffs({ inv_sqrt2, 0.0f, inv_sqrt2});
auto &lcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? lcoeffs_nrml : lcoeffs_pw;
auto &rcoeffs = (device->mRenderMode != RenderMode::Pairwise) ? rcoeffs_nrml : rcoeffs_pw;
mOutTarget = target.Main->Buffer;
ComputePanGains(target.Main, lcoeffs.data(), Slot->Gain, mGains[0].Target);
ComputePanGains(target.Main, rcoeffs.data(), Slot->Gain, mGains[1].Target);
float rate{props->Chorus.Rate};
if(!(rate > 0.0f))
{
mLfoOffset = 0;
mLfoRange = 1;
mLfoScale = 0.0f;
mLfoDisp = 0;
}
else
{
/* Calculate LFO coefficient (number of samples per cycle). Limit the
* max range to avoid overflow when calculating the displacement.
*/
uint lfo_range{float2uint(minf(frequency/rate + 0.5f, float{INT_MAX/360 - 180}))};
mLfoOffset = mLfoOffset * lfo_range / mLfoRange;
mLfoRange = lfo_range;
switch(mWaveform)
{
case ChorusWaveform::Triangle:
mLfoScale = 4.0f / static_cast<float>(mLfoRange);
break;
case ChorusWaveform::Sinusoid:
mLfoScale = al::numbers::pi_v<float>*2.0f / static_cast<float>(mLfoRange);
break;
}
/* Calculate lfo phase displacement */
int phase{props->Chorus.Phase};
if(phase < 0) phase = 360 + phase;
mLfoDisp = (mLfoRange*static_cast<uint>(phase) + 180) / 360;
}
}
void ChorusState::calcTriangleDelays(const size_t todo)
{
const uint lfo_range{mLfoRange};
const float lfo_scale{mLfoScale};
const float depth{mDepth};
const int delay{mDelay};
ASSUME(lfo_range > 0);
ASSUME(todo > 0);
auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
{
const float offset_norm{static_cast<float>(offset) * lfo_scale};
return static_cast<uint>(fastf2i((1.0f-std::abs(2.0f-offset_norm)) * depth) + delay);
};
uint offset{mLfoOffset};
for(size_t i{0};i < todo;)
{
size_t rem{minz(todo-i, lfo_range-offset)};
do {
mModDelays[0][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
}
offset = (mLfoOffset+mLfoDisp) % lfo_range;
for(size_t i{0};i < todo;)
{
size_t rem{minz(todo-i, lfo_range-offset)};
do {
mModDelays[1][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
}
mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
}
void ChorusState::calcSinusoidDelays(const size_t todo)
{
const uint lfo_range{mLfoRange};
const float lfo_scale{mLfoScale};
const float depth{mDepth};
const int delay{mDelay};
ASSUME(lfo_range > 0);
ASSUME(todo > 0);
auto gen_lfo = [lfo_scale,depth,delay](const uint offset) -> uint
{
const float offset_norm{static_cast<float>(offset) * lfo_scale};
return static_cast<uint>(fastf2i(std::sin(offset_norm)*depth) + delay);
};
uint offset{mLfoOffset};
for(size_t i{0};i < todo;)
{
size_t rem{minz(todo-i, lfo_range-offset)};
do {
mModDelays[0][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
}
offset = (mLfoOffset+mLfoDisp) % lfo_range;
for(size_t i{0};i < todo;)
{
size_t rem{minz(todo-i, lfo_range-offset)};
do {
mModDelays[1][i++] = gen_lfo(offset++);
} while(--rem);
if(offset == lfo_range)
offset = 0;
}
mLfoOffset = static_cast<uint>(mLfoOffset+todo) % lfo_range;
}
void ChorusState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
{
const size_t bufmask{mDelayBuffer.size()-1};
const float feedback{mFeedback};
const uint avgdelay{(static_cast<uint>(mDelay) + MixerFracHalf) >> MixerFracBits};
float *RESTRICT delaybuf{mDelayBuffer.data()};
uint offset{mOffset};
if(mWaveform == ChorusWaveform::Sinusoid)
calcSinusoidDelays(samplesToDo);
else /*if(mWaveform == ChorusWaveform::Triangle)*/
calcTriangleDelays(samplesToDo);
const uint *RESTRICT ldelays{mModDelays[0]};
const uint *RESTRICT rdelays{mModDelays[1]};
float *RESTRICT lbuffer{al::assume_aligned<16>(mBuffer[0])};
float *RESTRICT rbuffer{al::assume_aligned<16>(mBuffer[1])};
for(size_t i{0u};i < samplesToDo;++i)
{
// Feed the buffer's input first (necessary for delays < 1).
delaybuf[offset&bufmask] = samplesIn[0][i];
// Tap for the left output.
uint delay{offset - (ldelays[i]>>MixerFracBits)};
float mu{static_cast<float>(ldelays[i]&MixerFracMask) * (1.0f/MixerFracOne)};
lbuffer[i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], mu);
// Tap for the right output.
delay = offset - (rdelays[i]>>MixerFracBits);
mu = static_cast<float>(rdelays[i]&MixerFracMask) * (1.0f/MixerFracOne);
rbuffer[i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], mu);
// Accumulate feedback from the average delay of the taps.
delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
++offset;
}
MixSamples({lbuffer, samplesToDo}, samplesOut, mGains[0].Current, mGains[0].Target,
samplesToDo, 0);
MixSamples({rbuffer, samplesToDo}, samplesOut, mGains[1].Current, mGains[1].Target,
samplesToDo, 0);
mOffset = offset;
}
struct ChorusStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new ChorusState{}}; }
};
/* Flanger is basically a chorus with a really short delay. They can both use
* the same processing functions, so piggyback flanger on the chorus functions.
*/
struct FlangerStateFactory final : public EffectStateFactory {
al::intrusive_ptr<EffectState> create() override
{ return al::intrusive_ptr<EffectState>{new ChorusState{}}; }
};
} // namespace
EffectStateFactory *ChorusStateFactory_getFactory()
{
static ChorusStateFactory ChorusFactory{};
return &ChorusFactory;
}
EffectStateFactory *FlangerStateFactory_getFactory()
{
static FlangerStateFactory FlangerFactory{};
return &FlangerFactory;
}