mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 13:00:33 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
235 lines
7.3 KiB
C++
235 lines
7.3 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2018 by Raul Herraiz.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <iterator>
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#include <utility>
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#include "alc/effects/base.h"
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#include "almalloc.h"
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#include "alnumbers.h"
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#include "alnumeric.h"
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#include "alspan.h"
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#include "core/ambidefs.h"
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#include "core/bufferline.h"
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#include "core/context.h"
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#include "core/devformat.h"
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#include "core/device.h"
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#include "core/effectslot.h"
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#include "core/mixer.h"
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#include "intrusive_ptr.h"
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namespace {
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constexpr float GainScale{31621.0f};
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constexpr float MinFreq{20.0f};
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constexpr float MaxFreq{2500.0f};
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constexpr float QFactor{5.0f};
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struct AutowahState final : public EffectState {
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/* Effect parameters */
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float mAttackRate;
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float mReleaseRate;
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float mResonanceGain;
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float mPeakGain;
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float mFreqMinNorm;
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float mBandwidthNorm;
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float mEnvDelay;
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/* Filter components derived from the envelope. */
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struct {
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float cos_w0;
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float alpha;
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} mEnv[BufferLineSize];
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struct {
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uint mTargetChannel{InvalidChannelIndex};
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/* Effect filters' history. */
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struct {
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float z1, z2;
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} mFilter;
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/* Effect gains for each output channel */
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float mCurrentGain;
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float mTargetGain;
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} mChans[MaxAmbiChannels];
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/* Effects buffers */
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alignas(16) float mBufferOut[BufferLineSize];
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void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
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const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(AutowahState)
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};
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void AutowahState::deviceUpdate(const DeviceBase*, const BufferStorage*)
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{
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/* (Re-)initializing parameters and clear the buffers. */
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mAttackRate = 1.0f;
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mReleaseRate = 1.0f;
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mResonanceGain = 10.0f;
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mPeakGain = 4.5f;
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mFreqMinNorm = 4.5e-4f;
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mBandwidthNorm = 0.05f;
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mEnvDelay = 0.0f;
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for(auto &e : mEnv)
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{
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e.cos_w0 = 0.0f;
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e.alpha = 0.0f;
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}
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for(auto &chan : mChans)
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{
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chan.mTargetChannel = InvalidChannelIndex;
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chan.mFilter.z1 = 0.0f;
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chan.mFilter.z2 = 0.0f;
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chan.mCurrentGain = 0.0f;
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}
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}
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void AutowahState::update(const ContextBase *context, const EffectSlot *slot,
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const EffectProps *props, const EffectTarget target)
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{
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const DeviceBase *device{context->mDevice};
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const auto frequency = static_cast<float>(device->Frequency);
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const float ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)};
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mAttackRate = std::exp(-1.0f / (props->Autowah.AttackTime*frequency));
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mReleaseRate = std::exp(-1.0f / (ReleaseTime*frequency));
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/* 0-20dB Resonance Peak gain */
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mResonanceGain = std::sqrt(std::log10(props->Autowah.Resonance)*10.0f / 3.0f);
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mPeakGain = 1.0f - std::log10(props->Autowah.PeakGain / GainScale);
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mFreqMinNorm = MinFreq / frequency;
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mBandwidthNorm = (MaxFreq-MinFreq) / frequency;
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mOutTarget = target.Main->Buffer;
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auto set_channel = [this](size_t idx, uint outchan, float outgain)
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{
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mChans[idx].mTargetChannel = outchan;
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mChans[idx].mTargetGain = outgain;
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};
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target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
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}
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void AutowahState::process(const size_t samplesToDo,
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const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
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{
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const float attack_rate{mAttackRate};
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const float release_rate{mReleaseRate};
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const float res_gain{mResonanceGain};
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const float peak_gain{mPeakGain};
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const float freq_min{mFreqMinNorm};
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const float bandwidth{mBandwidthNorm};
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float env_delay{mEnvDelay};
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for(size_t i{0u};i < samplesToDo;i++)
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{
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float w0, sample, a;
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/* Envelope follower described on the book: Audio Effects, Theory,
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* Implementation and Application.
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*/
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sample = peak_gain * std::fabs(samplesIn[0][i]);
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a = (sample > env_delay) ? attack_rate : release_rate;
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env_delay = lerpf(sample, env_delay, a);
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/* Calculate the cos and alpha components for this sample's filter. */
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w0 = minf((bandwidth*env_delay + freq_min), 0.46f) * (al::numbers::pi_v<float>*2.0f);
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mEnv[i].cos_w0 = std::cos(w0);
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mEnv[i].alpha = std::sin(w0)/(2.0f * QFactor);
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}
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mEnvDelay = env_delay;
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auto chandata = std::begin(mChans);
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for(const auto &insamples : samplesIn)
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{
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const size_t outidx{chandata->mTargetChannel};
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if(outidx == InvalidChannelIndex)
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{
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++chandata;
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continue;
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}
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/* This effectively inlines BiquadFilter_setParams for a peaking
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* filter and BiquadFilter_processC. The alpha and cosine components
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* for the filter coefficients were previously calculated with the
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* envelope. Because the filter changes for each sample, the
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* coefficients are transient and don't need to be held.
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*/
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float z1{chandata->mFilter.z1};
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float z2{chandata->mFilter.z2};
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for(size_t i{0u};i < samplesToDo;i++)
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{
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const float alpha{mEnv[i].alpha};
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const float cos_w0{mEnv[i].cos_w0};
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float input, output;
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float a[3], b[3];
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b[0] = 1.0f + alpha*res_gain;
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b[1] = -2.0f * cos_w0;
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b[2] = 1.0f - alpha*res_gain;
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a[0] = 1.0f + alpha/res_gain;
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a[1] = -2.0f * cos_w0;
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a[2] = 1.0f - alpha/res_gain;
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input = insamples[i];
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output = input*(b[0]/a[0]) + z1;
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z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
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z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
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mBufferOut[i] = output;
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}
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chandata->mFilter.z1 = z1;
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chandata->mFilter.z2 = z2;
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/* Now, mix the processed sound data to the output. */
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MixSamples({mBufferOut, samplesToDo}, samplesOut[outidx].data(), chandata->mCurrentGain,
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chandata->mTargetGain, samplesToDo);
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++chandata;
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}
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}
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struct AutowahStateFactory final : public EffectStateFactory {
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al::intrusive_ptr<EffectState> create() override
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{ return al::intrusive_ptr<EffectState>{new AutowahState{}}; }
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};
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} // namespace
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EffectStateFactory *AutowahStateFactory_getFactory()
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{
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static AutowahStateFactory AutowahFactory{};
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return &AutowahFactory;
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}
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