Torque3D/Engine/lib/openal-soft/alc/backends/sdl2.cpp
marauder2k7 a745fc3757 Initial commit
added libraries:
opus
flac
libsndfile

updated:
libvorbis
libogg
openal

- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
2024-03-21 17:33:47 +00:00

224 lines
6.6 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 2018 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include "sdl2.h"
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <string>
#include "almalloc.h"
#include "alnumeric.h"
#include "core/device.h"
#include "core/logging.h"
_Pragma("GCC diagnostic push")
_Pragma("GCC diagnostic ignored \"-Wold-style-cast\"")
#include "SDL.h"
_Pragma("GCC diagnostic pop")
namespace {
#ifdef _WIN32
#define DEVNAME_PREFIX "OpenAL Soft on "
#else
#define DEVNAME_PREFIX ""
#endif
constexpr char defaultDeviceName[] = DEVNAME_PREFIX "Default Device";
struct Sdl2Backend final : public BackendBase {
Sdl2Backend(DeviceBase *device) noexcept : BackendBase{device} { }
~Sdl2Backend() override;
void audioCallback(Uint8 *stream, int len) noexcept;
static void audioCallbackC(void *ptr, Uint8 *stream, int len) noexcept
{ static_cast<Sdl2Backend*>(ptr)->audioCallback(stream, len); }
void open(const char *name) override;
bool reset() override;
void start() override;
void stop() override;
SDL_AudioDeviceID mDeviceID{0u};
uint mFrameSize{0};
uint mFrequency{0u};
DevFmtChannels mFmtChans{};
DevFmtType mFmtType{};
uint mUpdateSize{0u};
DEF_NEWDEL(Sdl2Backend)
};
Sdl2Backend::~Sdl2Backend()
{
if(mDeviceID)
SDL_CloseAudioDevice(mDeviceID);
mDeviceID = 0;
}
void Sdl2Backend::audioCallback(Uint8 *stream, int len) noexcept
{
const auto ulen = static_cast<unsigned int>(len);
assert((ulen % mFrameSize) == 0);
mDevice->renderSamples(stream, ulen / mFrameSize, mDevice->channelsFromFmt());
}
void Sdl2Backend::open(const char *name)
{
SDL_AudioSpec want{}, have{};
want.freq = static_cast<int>(mDevice->Frequency);
switch(mDevice->FmtType)
{
case DevFmtUByte: want.format = AUDIO_U8; break;
case DevFmtByte: want.format = AUDIO_S8; break;
case DevFmtUShort: want.format = AUDIO_U16SYS; break;
case DevFmtShort: want.format = AUDIO_S16SYS; break;
case DevFmtUInt: /* fall-through */
case DevFmtInt: want.format = AUDIO_S32SYS; break;
case DevFmtFloat: want.format = AUDIO_F32; break;
}
want.channels = (mDevice->FmtChans == DevFmtMono) ? 1 : 2;
want.samples = static_cast<Uint16>(minu(mDevice->UpdateSize, 8192));
want.callback = &Sdl2Backend::audioCallbackC;
want.userdata = this;
/* Passing nullptr to SDL_OpenAudioDevice opens a default, which isn't
* necessarily the first in the list.
*/
SDL_AudioDeviceID devid;
if(!name || strcmp(name, defaultDeviceName) == 0)
devid = SDL_OpenAudioDevice(nullptr, SDL_FALSE, &want, &have, SDL_AUDIO_ALLOW_ANY_CHANGE);
else
{
const size_t prefix_len = strlen(DEVNAME_PREFIX);
if(strncmp(name, DEVNAME_PREFIX, prefix_len) == 0)
devid = SDL_OpenAudioDevice(name+prefix_len, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
else
devid = SDL_OpenAudioDevice(name, SDL_FALSE, &want, &have, SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if(!devid)
throw al::backend_exception{al::backend_error::NoDevice, "%s", SDL_GetError()};
DevFmtChannels devchans{};
if(have.channels >= 2)
devchans = DevFmtStereo;
else if(have.channels == 1)
devchans = DevFmtMono;
else
{
SDL_CloseAudioDevice(devid);
throw al::backend_exception{al::backend_error::DeviceError,
"Unhandled SDL channel count: %d", int{have.channels}};
}
DevFmtType devtype{};
switch(have.format)
{
case AUDIO_U8: devtype = DevFmtUByte; break;
case AUDIO_S8: devtype = DevFmtByte; break;
case AUDIO_U16SYS: devtype = DevFmtUShort; break;
case AUDIO_S16SYS: devtype = DevFmtShort; break;
case AUDIO_S32SYS: devtype = DevFmtInt; break;
case AUDIO_F32SYS: devtype = DevFmtFloat; break;
default:
SDL_CloseAudioDevice(devid);
throw al::backend_exception{al::backend_error::DeviceError, "Unhandled SDL format: 0x%04x",
have.format};
}
if(mDeviceID)
SDL_CloseAudioDevice(mDeviceID);
mDeviceID = devid;
mFrameSize = BytesFromDevFmt(devtype) * have.channels;
mFrequency = static_cast<uint>(have.freq);
mFmtChans = devchans;
mFmtType = devtype;
mUpdateSize = have.samples;
mDevice->DeviceName = name ? name : defaultDeviceName;
}
bool Sdl2Backend::reset()
{
mDevice->Frequency = mFrequency;
mDevice->FmtChans = mFmtChans;
mDevice->FmtType = mFmtType;
mDevice->UpdateSize = mUpdateSize;
mDevice->BufferSize = mUpdateSize * 2; /* SDL always (tries to) use two periods. */
setDefaultWFXChannelOrder();
return true;
}
void Sdl2Backend::start()
{ SDL_PauseAudioDevice(mDeviceID, 0); }
void Sdl2Backend::stop()
{ SDL_PauseAudioDevice(mDeviceID, 1); }
} // namespace
BackendFactory &SDL2BackendFactory::getFactory()
{
static SDL2BackendFactory factory{};
return factory;
}
bool SDL2BackendFactory::init()
{ return (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0); }
bool SDL2BackendFactory::querySupport(BackendType type)
{ return type == BackendType::Playback; }
std::string SDL2BackendFactory::probe(BackendType type)
{
std::string outnames;
if(type != BackendType::Playback)
return outnames;
int num_devices{SDL_GetNumAudioDevices(SDL_FALSE)};
/* Includes null char. */
outnames.append(defaultDeviceName, sizeof(defaultDeviceName));
for(int i{0};i < num_devices;++i)
{
std::string name{DEVNAME_PREFIX};
name += SDL_GetAudioDeviceName(i, SDL_FALSE);
if(!name.empty())
outnames.append(name.c_str(), name.length()+1);
}
return outnames;
}
BackendPtr SDL2BackendFactory::createBackend(DeviceBase *device, BackendType type)
{
if(type == BackendType::Playback)
return BackendPtr{new Sdl2Backend{device}};
return nullptr;
}